My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Inferno Tower Skeleton Army Prince
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Giant Skeleton
The Log
Skeleton Army Prince Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Prince Giant Skeleton
Fireball
Minion Horde Inferno Tower Wizard Skeleton Army
Poison
Minion Horde Inferno Tower Wizard Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard Prince
Rocket
Minion Horde Valkyrie Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Valkyrie Minion Horde Inferno Tower Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Fireball Valkyrie Minion Horde

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Giant Skeleton
Fireball
Valkyrie
Prince Wizard Giant Skeleton
Inferno Tower
Wizard
Valkyrie Prince Giant Skeleton
Skeleton Army
Prince
Valkyrie Minion Horde Wizard
Giant Skeleton
Minion Horde Valkyrie Wizard

Defense Synergies 1 12

Minion Horde
Inferno Tower
Fireball
Valkyrie Inferno Tower
Valkyrie
Fireball Inferno Tower Wizard Prince
Inferno Tower
Skeleton Army Minion Horde Fireball Valkyrie Prince
Wizard
Valkyrie Skeleton Army Prince Giant Skeleton
Skeleton Army
Inferno Tower Wizard Prince Giant Skeleton
Prince
Valkyrie Inferno Tower Wizard Skeleton Army
Giant Skeleton
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army Valkyrie Prince
Minion Horde Inferno Tower Skeleton Army Prince Valkyrie Giant Skeleton
Minion Horde Inferno Tower Skeleton Army Prince Valkyrie
Fireball Valkyrie Skeleton Army Prince Giant Skeleton
Fireball Skeleton Army Valkyrie
Minion Horde Inferno Tower Fireball Wizard
Fireball Valkyrie Inferno Tower Giant Skeleton
Minion Horde Inferno Tower Skeleton Army Prince
Skeleton Army Minion Horde Valkyrie Inferno Tower Prince Giant Skeleton
Minion Horde Valkyrie Skeleton Army Fireball Wizard Giant Skeleton
Minion Horde Inferno Tower Fireball Wizard
Minion Horde Inferno Tower Skeleton Army Prince Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Skeleton Army Minion Horde Prince
Inferno Tower Skeleton Army Minion Horde Prince
Minion Horde Inferno Tower Skeleton Army Fireball Prince
Minion Horde Wizard Fireball Valkyrie Inferno Tower Skeleton Army Prince
Fireball Minion Horde Valkyrie Wizard Skeleton Army Prince
Valkyrie Wizard Fireball Giant Skeleton
Inferno Tower Prince
Valkyrie Wizard Skeleton Army Minion Horde Fireball Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Inferno Tower Prince Giant Skeleton
Fireball Valkyrie Wizard Prince
Skeleton Army Giant Skeleton Minion Horde Valkyrie Inferno Tower Prince
Valkyrie Skeleton Army Prince Giant Skeleton Minion Horde Fireball Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Valkyrie Skeleton Army Prince
Fireball Wizard Minion Horde
Skeleton Army Prince Minion Horde Fireball Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Minion Horde Valkyrie Skeleton Army Prince
Minion Horde Giant Skeleton Fireball Valkyrie Inferno Tower Skeleton Army Prince
Inferno Tower Minion Horde Skeleton Army
Minion Horde Valkyrie Inferno Tower Prince Giant Skeleton
Skeleton Army Fireball Valkyrie Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Minion Horde Fireball Valkyrie Inferno Tower Wizard
Wizard Minion Horde Fireball Valkyrie Skeleton Army
Inferno Tower Skeleton Army Minion Horde Fireball Valkyrie Prince Giant Skeleton
Valkyrie Minion Horde Fireball Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Valkyrie Prince Giant Skeleton
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Prince
Minion Horde Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball Prince
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard Prince
Fireball Valkyrie Wizard
Minion Horde Fireball Prince Giant Skeleton
Fireball Wizard
Prince
Minion Horde Fireball
Fireball Valkyrie Wizard
Minion Horde
Fireball Wizard
Fireball Wizard Prince
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Prince Giant Skeleton
Fireball Wizard
Minion Horde Fireball Skeleton Army Prince
Fireball Wizard
Fireball
Fireball Minion Horde Valkyrie Wizard Prince
Fireball Wizard
Fireball Giant Skeleton
Minion Horde Prince
Minion Horde Fireball Giant Skeleton
Fireball
Fireball Prince Giant Skeleton

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