My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Prince Giant Skeleton
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch Prince
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch Giant Skeleton
The Log
Elixir Golem Witch Prince Giant Skeleton
Earthquake
Elixir Golem Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elixir Golem Valkyrie Wizard Witch Prince Giant Skeleton
Fireball
Minion Horde Elixir Golem Wizard Witch
Poison
Minion Horde Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Minion Horde Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Valkyrie Minion Horde Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Fireball Valkyrie Minion Horde

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Giant Skeleton
Elixir Golem
Fireball Wizard Witch
Fireball
Elixir Golem
Valkyrie
Prince Wizard Witch Giant Skeleton
Wizard
Elixir Golem Valkyrie Prince Giant Skeleton
Witch
Elixir Golem Valkyrie Prince Giant Skeleton
Prince
Valkyrie Minion Horde Wizard Witch
Giant Skeleton
Minion Horde Valkyrie Wizard Witch

Defense Synergies 0 8

Minion Horde
Elixir Golem
Fireball
Valkyrie
Valkyrie
Fireball Wizard Witch Prince
Wizard
Valkyrie Prince Giant Skeleton
Witch
Valkyrie Prince Giant Skeleton
Prince
Valkyrie Wizard Witch
Giant Skeleton
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Valkyrie Witch Prince
Minion Horde Witch Prince Valkyrie Giant Skeleton
Minion Horde Witch Prince Valkyrie
Fireball Valkyrie Prince Giant Skeleton
Fireball Valkyrie
Minion Horde Fireball Wizard Witch
Fireball Valkyrie Giant Skeleton
Minion Horde Witch Prince
Minion Horde Valkyrie Prince Giant Skeleton
Minion Horde Valkyrie Witch Fireball Wizard Giant Skeleton
Minion Horde Fireball Wizard Witch
Minion Horde Prince Fireball Valkyrie Wizard Witch Giant Skeleton
Fireball Valkyrie Wizard Minion Horde Witch Prince
Minion Horde Prince
Minion Horde Fireball Prince
Minion Horde Wizard Fireball Valkyrie Witch Prince
Fireball Minion Horde Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Fireball Giant Skeleton
Prince
Valkyrie Wizard Minion Horde Fireball Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Prince Giant Skeleton
Fireball Valkyrie Wizard Prince
Giant Skeleton Minion Horde Valkyrie Witch Prince
Valkyrie Prince Giant Skeleton Minion Horde Fireball
Giant Skeleton Minion Horde Valkyrie Witch Prince
Fireball Wizard Minion Horde Witch
Prince Minion Horde Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Prince
Minion Horde Giant Skeleton Fireball Valkyrie Witch Prince
Witch Minion Horde
Minion Horde Valkyrie Witch Prince Giant Skeleton
Fireball Valkyrie Prince Giant Skeleton
Prince Giant Skeleton Minion Horde Fireball Valkyrie Wizard Witch
Wizard Minion Horde Fireball Valkyrie Witch
Witch Minion Horde Fireball Valkyrie Prince Giant Skeleton
Valkyrie Minion Horde Fireball Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Valkyrie Prince Giant Skeleton
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Prince
Minion Horde Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball Prince
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard Prince
Fireball Valkyrie Wizard Witch
Minion Horde Fireball Prince Giant Skeleton
Fireball Wizard
Prince
Minion Horde Fireball
Fireball Valkyrie Wizard Witch
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Prince Giant Skeleton
Fireball Wizard
Minion Horde Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Minion Horde Valkyrie Wizard Prince
Fireball Wizard
Fireball Giant Skeleton
Minion Horde Prince
Minion Horde Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Prince Giant Skeleton

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