My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Night Witch
Giant Snowball
Minion Horde Goblin Hut Night Witch
Zap
Minion Horde Goblin Hut Dark Prince Night Witch
Barbarian Barrel
Bomb Tower Goblin Hut Dark Prince Night Witch
The Log
Goblin Hut Dark Prince
Earthquake
Bomb Tower Goblin Hut
Arrows
Minion Horde Goblin Hut Night Witch
Royal Delivery
Minion Horde Goblin Hut Dark Prince Night Witch
Fireball
Minion Horde Bomb Tower Goblin Hut Night Witch
Poison
Minion Horde Bomb Tower Goblin Hut Night Witch
Lightning
Bomb Tower Goblin Hut Dark Prince Night Witch
Rocket
Minion Horde Bomb Tower Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Dark Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bomb Tower Dark Prince Night Witch Minion Horde Goblin Hut Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Bomb Tower Dark Prince Night Witch

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Dark Prince Golem
Bomb Tower
Goblin Hut
Dark Prince Golem
Rocket
Golem
Rage
Minion Horde Dark Prince Night Witch
Dark Prince
Minion Horde Goblin Hut Rage Golem
Golem
Night Witch Minion Horde Goblin Hut Rocket Dark Prince
Night Witch
Golem Rage

Defense Synergies 0 2

Minion Horde
Bomb Tower
Goblin Hut
Dark Prince
Rocket
Rage
Dark Prince
Goblin Hut Night Witch
Golem
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Goblin Hut
Minion Horde Bomb Tower Goblin Hut Dark Prince Night Witch
Minion Horde Bomb Tower Goblin Hut Rocket Dark Prince Night Witch
Minion Horde Bomb Tower Goblin Hut Night Witch Dark Prince
Bomb Tower Rocket Dark Prince
Bomb Tower Dark Prince Night Witch
Minion Horde Rocket Bomb Tower Goblin Hut Night Witch
Rocket Bomb Tower
Minion Horde Bomb Tower Goblin Hut Night Witch
Minion Horde Dark Prince Night Witch
Minion Horde Bomb Tower Goblin Hut Dark Prince Night Witch
Minion Horde Goblin Hut Night Witch
Minion Horde Bomb Tower Goblin Hut Night Witch Rocket Dark Prince
Bomb Tower Rocket Minion Horde Goblin Hut Dark Prince Night Witch
Minion Horde Bomb Tower Goblin Hut
Minion Horde Bomb Tower Rocket Goblin Hut
Minion Horde Bomb Tower Goblin Hut Dark Prince Night Witch
Bomb Tower Minion Horde Goblin Hut Dark Prince Night Witch
Bomb Tower Goblin Hut Dark Prince
Bomb Tower Goblin Hut
Dark Prince Minion Horde Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Dark Prince
Bomb Tower Rocket
Minion Horde Bomb Tower Goblin Hut Rocket Dark Prince
Rocket Dark Prince Minion Horde Night Witch
Minion Horde Goblin Hut Dark Prince Night Witch
Rocket Minion Horde Bomb Tower Goblin Hut
Rocket Dark Prince Minion Horde Bomb Tower Goblin Hut Night Witch
Minion Horde Bomb Tower Dark Prince
Minion Horde Rocket Bomb Tower Goblin Hut Dark Prince
Minion Horde Goblin Hut
Minion Horde Bomb Tower Goblin Hut Dark Prince
Rocket Dark Prince
Rocket Dark Prince Minion Horde Bomb Tower Night Witch
Minion Horde Bomb Tower
Goblin Hut Minion Horde Bomb Tower Rocket Dark Prince Night Witch
Minion Horde Bomb Tower Goblin Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde Goblin Hut
Rocket Dark Prince
Rocket Minion Horde Dark Prince
Minion Horde Rocket
Minion Horde
Rocket Minion Horde Night Witch
Rocket Minion Horde Dark Prince
Rocket
Rocket Goblin Hut
Minion Horde Rocket
Goblin Hut
Rocket Minion Horde Goblin Hut
Minion Horde Goblin Hut Rocket
Rocket
Minion Horde Rocket Night Witch
Rocket Dark Prince
Rocket
Rocket Minion Horde Night Witch
Rocket
Rocket
Rocket Minion Horde
Dark Prince
Minion Horde
Rocket
Minion Horde Night Witch
Rocket Minion Horde Goblin Hut
Minion Horde Night Witch
Minion Horde Rocket Night Witch
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Goblin Hut Rocket Dark Prince Night Witch
Rocket
Minion Horde Rocket Dark Prince
Rocket
Minion Horde Dark Prince
Minion Horde Rocket
Rocket
Rocket Dark Prince

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