My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 8 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Healer Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton
Giant Snowball
Minion Horde Clone Witch
Zap
Minion Horde Clone Witch
Barbarian Barrel
Wizard Clone Witch Giant Skeleton
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Battle Healer Wizard Clone Witch Giant Skeleton
Fireball
Minion Horde Battle Healer Wizard Clone Witch
Poison
Minion Horde Battle Healer Wizard Clone Witch
Lightning
Battle Healer Wizard Witch
Rocket
Minion Horde Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Battle Healer Minion Horde Wizard Witch Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Clone Battle Healer Minion Horde

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Healer Mirror Clone Giant Skeleton Golem
Battle Healer
Minion Horde Mirror Witch Giant Skeleton Golem
Wizard
Giant Skeleton Golem
Mirror
Minion Horde Battle Healer Giant Skeleton
Clone
Giant Skeleton Golem Minion Horde Witch
Witch
Battle Healer Clone Giant Skeleton Golem
Giant Skeleton
Clone Minion Horde Battle Healer Wizard Mirror Witch
Golem
Clone Minion Horde Battle Healer Wizard Witch

Defense Synergies 2 5

Minion Horde
Mirror Battle Healer
Battle Healer
Mirror Minion Horde Witch Giant Skeleton
Wizard
Giant Skeleton
Mirror
Minion Horde Battle Healer
Clone
Witch
Battle Healer Giant Skeleton
Giant Skeleton
Battle Healer Wizard Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Battle Healer Witch
Minion Horde Witch Giant Skeleton
Minion Horde Witch
Battle Healer Giant Skeleton
Minion Horde Wizard Witch
Battle Healer Giant Skeleton
Minion Horde Witch
Minion Horde Battle Healer Giant Skeleton
Minion Horde Witch Wizard Giant Skeleton
Minion Horde Wizard Witch
Minion Horde Battle Healer Wizard Witch Giant Skeleton
Wizard Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Wizard Witch
Minion Horde Battle Healer Wizard Witch
Wizard Witch Battle Healer Giant Skeleton
Wizard Minion Horde Battle Healer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch Giant Skeleton
Battle Healer Wizard
Giant Skeleton Minion Horde Battle Healer Witch
Giant Skeleton Minion Horde Battle Healer
Giant Skeleton Minion Horde Battle Healer Witch
Wizard Minion Horde Witch
Minion Horde Battle Healer Witch Giant Skeleton
Giant Skeleton Minion Horde Battle Healer
Minion Horde Giant Skeleton Witch
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Minion Horde Battle Healer Giant Skeleton
Minion Horde Battle Healer Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Wizard
Wizard Witch
Minion Horde Giant Skeleton
Wizard
Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde Witch
Wizard Witch
Minion Horde Wizard
Wizard
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton
Witch
Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: