My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Furnace Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Miner
Giant Snowball
Mega Minion Hog Rider Furnace Miner
Zap
Furnace
Barbarian Barrel
Knight Elite Barbarians Furnace
The Log
Elite Barbarians Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Knight Elite Barbarians Mega Minion Hog Rider Miner
Fireball
Elite Barbarians Mega Minion Hog Rider Furnace
Poison
Mega Minion Furnace
Lightning
Knight Elite Barbarians Mega Minion Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Miner Hog Rider Furnace Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Mega Minion Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Golem Knight Mega Minion Miner
Knight
Mega Minion Hog Rider Arrows Elite Barbarians Furnace Miner
Elite Barbarians
Arrows Knight Hog Rider Furnace
Mega Minion
Knight Golem Arrows Furnace Miner
Hog Rider
Arrows Knight Elite Barbarians Furnace
Furnace
Miner Knight Elite Barbarians Mega Minion Hog Rider Golem
Golem
Arrows Mega Minion Furnace
Miner
Furnace Arrows Knight Mega Minion

Defense Synergies 1 7

Arrows
Knight Mega Minion Furnace
Knight
Mega Minion Arrows Furnace
Elite Barbarians
Mega Minion
Mega Minion
Knight Arrows Elite Barbarians Furnace Miner
Hog Rider
Furnace
Arrows Knight Mega Minion
Golem
Miner
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion
Elite Barbarians Knight Mega Minion Furnace
Furnace Knight Elite Barbarians Mega Minion
Elite Barbarians Knight Mega Minion Furnace
Arrows Elite Barbarians
Arrows Mega Minion Furnace
Mega Minion Furnace Arrows
Arrows
Elite Barbarians Furnace
Knight Elite Barbarians Miner
Arrows Knight Mega Minion Furnace
Arrows Mega Minion Furnace
Furnace Knight Elite Barbarians
Arrows Mega Minion Furnace
Elite Barbarians Knight Furnace
Elite Barbarians Furnace
Arrows Knight Elite Barbarians Furnace
Arrows Knight Elite Barbarians Mega Minion Furnace
Arrows Furnace Knight Mega Minion
Elite Barbarians
Arrows Knight Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Furnace
Arrows Knight Elite Barbarians Mega Minion Miner
Knight Elite Barbarians Furnace
Knight Elite Barbarians
Knight Elite Barbarians
Arrows Furnace
Knight Elite Barbarians Mega Minion Furnace
Knight Elite Barbarians
Knight Elite Barbarians Mega Minion
Mega Minion
Knight Elite Barbarians Mega Minion
Arrows Elite Barbarians
Elite Barbarians Knight
Furnace
Elite Barbarians Knight Mega Minion Furnace
Arrows Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Miner
Arrows Miner
Arrows Knight
Arrows Furnace
Arrows Mega Minion Furnace
Arrows Furnace
Arrows
Arrows Miner
Elite Barbarians
Miner Arrows Knight
Arrows
Knight Elite Barbarians Miner
Arrows
Arrows Elite Barbarians Furnace
Arrows Furnace
Arrows Furnace
Arrows
Arrows Mega Minion
Arrows Miner
Arrows
Arrows
Arrows Furnace
Mega Minion
Arrows Miner
Arrows Miner
Miner Arrows
Elite Barbarians Arrows Furnace
Mega Minion
Elite Barbarians Mega Minion
Arrows Miner
Arrows
Arrows
Arrows Mega Minion
Arrows
Miner Knight Mega Minion
Arrows
Arrows
Elite Barbarians Mega Minion
Elite Barbarians
Miner

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