My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Goblins Hog Rider Princess
Zap
Skeletons Goblins Princess
Barbarian Barrel
Skeletons Ice Spirit Goblins Knight Princess
The Log
Skeletons Ice Spirit Goblins Hog Rider Princess
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit Goblins Princess
Royal Delivery
Skeletons Ice Spirit Goblins Knight Hog Rider Princess
Fireball
Hog Rider Princess
Poison
Princess
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Zap Knight Princess Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Zap

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Hog Rider Goblins Princess
Goblins
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Goblins Knight Poison Princess
Knight
Ice Spirit Hog Rider Princess Zap Poison
Hog Rider
Ice Spirit Goblins Zap Knight Poison Princess
Poison
Zap Knight Hog Rider
Princess
Knight Ice Spirit Zap Hog Rider

Defense Synergies 2 17

Skeletons
Ice Spirit Zap Knight Poison Princess
Ice Spirit
Zap Skeletons Goblins Knight Poison Princess
Goblins
Ice Spirit Zap Knight Poison Princess
Zap
Ice Spirit Skeletons Goblins Knight Poison Princess
Knight
Princess Skeletons Ice Spirit Goblins Zap Poison
Hog Rider
Poison
Skeletons Ice Spirit Goblins Zap Knight
Princess
Knight Skeletons Ice Spirit Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Skeletons Ice Spirit Goblins Zap Knight
Skeletons Goblins Knight
Skeletons Goblins Knight
Poison Princess
Skeletons Goblins Zap
Ice Spirit Zap Poison Princess
Zap Poison
Skeletons Goblins Princess
Knight Skeletons Ice Spirit Goblins
Goblins Poison Skeletons Zap Knight Princess
Zap Poison Princess
Skeletons Ice Spirit Zap Knight
Ice Spirit Goblins Zap Poison Princess
Knight
Ice Spirit Zap
Skeletons Goblins Knight Poison
Ice Spirit Goblins Zap Knight
Zap Poison Ice Spirit Knight Princess
Goblins Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins Zap
Poison Zap Knight
Skeletons Ice Spirit Goblins Zap Knight
Zap Knight
Skeletons Knight
Poison Skeletons Ice Spirit Zap Princess
Skeletons Goblins Knight
Knight
Zap Skeletons Ice Spirit Goblins Knight Poison
Skeletons
Knight
Zap Poison
Skeletons Knight
Princess
Skeletons Ice Spirit Goblins Zap Knight Poison
Poison Zap Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Knight
Poison Zap Princess
Poison
Knight Poison
Poison Zap
Poison Ice Spirit Zap Princess
Poison Princess
Poison Ice Spirit Zap Princess
Poison Zap
Goblins Poison
Poison Zap Knight Princess
Poison Zap Princess
Poison Knight Princess
Poison Princess
Princess Zap Poison
Zap Poison Princess
Poison Princess
Poison
Zap Poison Princess
Zap Poison Princess
Poison
Poison Princess
Zap Poison
Zap Poison Ice Spirit Princess
Poison Zap Princess
Zap Poison Princess
Poison Zap
Poison Zap Princess
Zap Ice Spirit Poison
Poison Zap
Zap Ice Spirit Poison Princess
Poison Princess
Zap Ice Spirit Princess
Poison Zap Princess
Poison Knight Princess
Zap Poison Princess
Zap Poison
Zap Ice Spirit Poison Princess
Zap Poison Princess
Poison Zap Princess

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