My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Guards
Giant Snowball
Minions Hog Rider Goblin Barrel Guards
Zap
Minions Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Inferno Tower Goblin Barrel Guards Executioner
The Log
Hog Rider Goblin Barrel Guards
Earthquake
Hog Rider Inferno Tower Goblin Barrel Guards
Arrows
Minions Goblin Barrel Guards
Royal Delivery
Minions Hog Rider Goblin Barrel Guards Executioner
Fireball
Minions Hog Rider Inferno Tower Goblin Barrel Executioner
Poison
Minions Inferno Tower Guards Executioner
Lightning
Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Guards Fireball Hog Rider Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Barrel Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Guards Executioner
Minions
Hog Rider Zap
Fireball
Zap Hog Rider
Hog Rider
Zap Minions Fireball Goblin Barrel Guards Executioner
Inferno Tower
Goblin Barrel
Hog Rider Guards
Guards
Zap Hog Rider Goblin Barrel
Executioner
Zap Hog Rider

Defense Synergies 2 7

Zap
Fireball Minions Inferno Tower Guards Executioner
Minions
Zap Inferno Tower
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Guards Zap Minions Fireball
Goblin Barrel
Guards
Inferno Tower Zap Executioner
Executioner
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower Executioner
Inferno Tower Zap Minions Executioner
Inferno Tower Minions Executioner
Inferno Tower Minions Guards
Fireball
Fireball Zap Minions Guards Executioner
Minions Inferno Tower Zap Fireball Executioner
Zap Fireball Inferno Tower
Inferno Tower Minions
Guards Inferno Tower
Minions Guards Executioner Zap Fireball
Minions Inferno Tower Executioner Zap Fireball
Inferno Tower Zap Minions Fireball Guards
Fireball Executioner Zap Minions Guards
Inferno Tower
Inferno Tower Zap Fireball
Minions Fireball Inferno Tower Executioner
Fireball Zap Minions Guards Executioner
Zap Executioner Minions Fireball Guards
Inferno Tower
Minions Fireball Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Inferno Tower
Fireball Zap Executioner
Guards Zap Minions Inferno Tower
Guards Zap Fireball Inferno Tower
Inferno Tower Guards Executioner
Fireball Executioner Zap Minions
Guards Minions Fireball Inferno Tower
Inferno Tower
Zap Minions Fireball Inferno Tower
Inferno Tower Guards
Minions Inferno Tower Guards
Zap Fireball Guards
Fireball Inferno Tower Guards Executioner
Fireball Executioner
Inferno Tower Guards Zap Minions Fireball Executioner
Minions Executioner Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Executioner
Fireball
Fireball Guards
Fireball Executioner Zap
Fireball Executioner Zap Minions
Executioner
Fireball Zap Executioner
Fireball Zap
Minions Fireball Guards
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Minions Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions
Zap Fireball Executioner
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Zap Fireball Executioner
Zap Minions Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Guards
Fireball Zap Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Minions Fireball Guards
Zap Fireball Executioner
Zap Fireball Executioner

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