My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Baby Dragon Lumberjack
Zap
Bandit
Barbarian Barrel
Wizard Bandit Lumberjack
The Log
Hog Rider Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Baby Dragon P.E.K.K.A Bandit Lumberjack
Fireball
Hog Rider Wizard Baby Dragon Bandit Lumberjack
Poison
Wizard
Lightning
Wizard Baby Dragon Bandit Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Hog Rider Baby Dragon Poison Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Hog Rider Baby Dragon

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Tornado Baby Dragon Poison Bandit Lumberjack
Wizard
Tornado Hog Rider P.E.K.K.A Bandit Lumberjack
Tornado
Wizard Baby Dragon P.E.K.K.A Hog Rider Poison
Baby Dragon
Tornado Hog Rider Poison P.E.K.K.A Bandit Lumberjack
Poison
P.E.K.K.A Hog Rider Tornado Baby Dragon
P.E.K.K.A
Tornado Poison Wizard Baby Dragon Lumberjack
Bandit
Hog Rider Wizard Baby Dragon Lumberjack
Lumberjack
Hog Rider Wizard Baby Dragon P.E.K.K.A Bandit

Defense Synergies 2 9

Hog Rider
Wizard
Tornado P.E.K.K.A Bandit Lumberjack
Tornado
Wizard P.E.K.K.A Baby Dragon Poison
Baby Dragon
Tornado P.E.K.K.A Bandit Lumberjack
Poison
Tornado
P.E.K.K.A
Tornado Wizard Baby Dragon
Bandit
Wizard Baby Dragon Lumberjack
Lumberjack
Wizard Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
P.E.K.K.A Lumberjack Bandit
Tornado P.E.K.K.A Lumberjack Bandit
P.E.K.K.A Lumberjack Bandit
Tornado Poison P.E.K.K.A Lumberjack
Tornado Baby Dragon Bandit Lumberjack
Tornado Wizard Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A Bandit
P.E.K.K.A Tornado Lumberjack
Tornado Bandit Lumberjack
Poison Wizard Tornado Baby Dragon Bandit Lumberjack
Wizard Tornado Baby Dragon Poison
P.E.K.K.A Lumberjack Wizard Bandit
Wizard Tornado Baby Dragon Poison P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Lumberjack
Tornado P.E.K.K.A Bandit Lumberjack
Wizard Tornado Poison P.E.K.K.A Lumberjack
Wizard Tornado Baby Dragon Bandit Lumberjack
Wizard Tornado Baby Dragon Poison Bandit Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Baby Dragon Poison P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Bandit
Poison Bandit Wizard Baby Dragon Lumberjack
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Lumberjack Tornado Bandit
P.E.K.K.A Bandit Lumberjack
Wizard Poison Tornado Baby Dragon
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado Baby Dragon Poison Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado Poison
P.E.K.K.A Wizard Bandit Lumberjack
Wizard Baby Dragon
Tornado Baby Dragon Poison P.E.K.K.A Lumberjack
Poison Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Tornado Baby Dragon Bandit
Baby Dragon Poison Bandit
Poison
Wizard Poison Baby Dragon
Wizard Poison Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison
Poison Wizard Tornado Baby Dragon
Poison Wizard Tornado Bandit
Tornado Poison Lumberjack
Poison Wizard Tornado Bandit
Poison Wizard Tornado Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Baby Dragon Poison
Wizard Baby Dragon Poison Bandit
Wizard Baby Dragon Poison Bandit
Tornado Poison
Wizard Baby Dragon Poison Bandit
Wizard Tornado Baby Dragon Poison
Baby Dragon Poison
Wizard Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Wizard Baby Dragon
Poison Wizard Tornado Baby Dragon Bandit
Wizard Tornado Baby Dragon Poison Bandit
Poison Tornado Baby Dragon Bandit
Poison Wizard Tornado Baby Dragon
Wizard Poison
Poison Wizard Bandit
Poison
P.E.K.K.A
Wizard Poison
Bandit
Poison Wizard Tornado Baby Dragon
Poison Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Poison
Tornado Poison
P.E.K.K.A
Tornado Baby Dragon Poison
Tornado Poison
Poison Tornado Baby Dragon Bandit

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