My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Skeleton Army Dark Prince
Giant Snowball
Battle Ram Hog Rider Skeleton Army
Zap
Battle Ram Skeleton Army Dark Prince
Barbarian Barrel
Rascals Battle Ram Wizard Skeleton Army Dark Prince
The Log
Rascals Battle Ram Hog Rider Skeleton Army Dark Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Battle Ram Hog Rider Wizard Skeleton Army Dark Prince
Fireball
Rascals Battle Ram Hog Rider Wizard Skeleton Army
Poison
Rascals Wizard Skeleton Army
Lightning
Battle Ram Wizard Dark Prince
Rocket
Rascals Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Skeleton Army Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Battle Ram Hog Rider Dark Prince Poison Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Battle Ram Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Hog Rider Dark Prince
Battle Ram
Poison Rascals
Hog Rider
Rage Rascals Wizard Dark Prince Poison
Wizard
Hog Rider Rage Dark Prince
Rage
Hog Rider Wizard Dark Prince
Skeleton Army
Dark Prince
Rascals Hog Rider Wizard Rage Poison
Poison
Battle Ram Hog Rider Dark Prince

Defense Synergies 0 3

Rascals
Battle Ram
Hog Rider
Wizard
Skeleton Army Dark Prince
Rage
Skeleton Army
Wizard
Dark Prince
Wizard Poison
Poison
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Rascals Dark Prince
Skeleton Army Rascals Dark Prince
Skeleton Army Rascals Dark Prince
Skeleton Army Dark Prince Poison
Skeleton Army Rascals Dark Prince
Rascals Wizard Poison
Rascals Poison
Rascals Skeleton Army
Skeleton Army Rascals Dark Prince
Skeleton Army Poison Rascals Wizard Dark Prince
Rascals Wizard Poison
Skeleton Army Rascals Wizard Dark Prince
Wizard Skeleton Army Rascals Dark Prince Poison
Skeleton Army Rascals
Skeleton Army Rascals
Wizard Rascals Skeleton Army Dark Prince Poison
Rascals Wizard Skeleton Army Dark Prince
Wizard Poison Rascals Dark Prince
Rascals Wizard Skeleton Army Dark Prince Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Dark Prince
Poison Wizard
Skeleton Army Rascals Dark Prince
Skeleton Army Dark Prince Rascals
Rascals Skeleton Army Dark Prince
Wizard Poison Rascals
Rascals Skeleton Army Dark Prince
Rascals Skeleton Army Dark Prince
Skeleton Army Dark Prince Poison
Skeleton Army
Rascals Dark Prince
Skeleton Army Dark Prince Poison
Rascals Skeleton Army Dark Prince Wizard
Wizard Rascals Skeleton Army
Rascals Skeleton Army Dark Prince Poison
Poison Rascals Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison
Poison
Rascals Dark Prince Poison
Wizard Poison Dark Prince
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Poison
Poison Wizard Dark Prince
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Dark Prince Poison
Wizard Poison
Poison
Wizard Poison
Poison
Poison Wizard Dark Prince
Poison Wizard
Wizard Poison
Poison
Poison Wizard
Wizard Poison
Poison Wizard
Poison
Wizard Poison
Skeleton Army Dark Prince
Poison Wizard
Poison Rascals Wizard Dark Prince
Wizard Poison
Poison
Dark Prince
Rascals Poison
Poison
Poison Dark Prince

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