My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Hunter Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Hunter Witch Giant Skeleton
The Log
Hog Rider Goblin Barrel Skeleton Army Hunter Witch Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Skeleton Army Baby Dragon Hunter Witch Giant Skeleton
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Hunter Witch
Poison
Skeleton Army Hunter Witch
Lightning
Valkyrie Baby Dragon Hunter Witch
Rocket
Valkyrie Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Hog Rider Baby Dragon Hunter Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Baby Dragon Hunter Witch Giant Skeleton
Hog Rider
Valkyrie Goblin Barrel Baby Dragon Hunter Witch Giant Skeleton
Goblin Barrel
Valkyrie Hog Rider Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Hog Rider Goblin Barrel Witch Giant Skeleton
Hunter
Valkyrie Hog Rider Giant Skeleton
Witch
Valkyrie Hog Rider Baby Dragon Giant Skeleton
Giant Skeleton
Valkyrie Hog Rider Goblin Barrel Baby Dragon Hunter Witch

Defense Synergies 0 8

Valkyrie
Baby Dragon Hunter Witch
Hog Rider
Goblin Barrel
Skeleton Army
Giant Skeleton
Baby Dragon
Valkyrie Witch Giant Skeleton
Hunter
Valkyrie Giant Skeleton
Witch
Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Skeleton Army Baby Dragon Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeleton Army Hunter Valkyrie Witch
Skeleton Army Hunter Witch Valkyrie Giant Skeleton
Skeleton Army Hunter Witch Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Valkyrie Baby Dragon Hunter
Hunter Baby Dragon Witch
Valkyrie Baby Dragon Giant Skeleton
Hunter Witch Skeleton Army
Skeleton Army Valkyrie Hunter Giant Skeleton
Valkyrie Skeleton Army Witch Baby Dragon Hunter Giant Skeleton
Hunter Baby Dragon Witch
Skeleton Army Hunter Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Baby Dragon Hunter Witch
Skeleton Army Hunter
Skeleton Army Hunter
Valkyrie Skeleton Army Hunter Witch
Valkyrie Skeleton Army Baby Dragon Hunter Witch
Valkyrie Baby Dragon Hunter Witch Giant Skeleton
Hunter
Valkyrie Skeleton Army Baby Dragon Hunter Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton
Valkyrie Baby Dragon Hunter
Skeleton Army Giant Skeleton Valkyrie Hunter Witch
Valkyrie Skeleton Army Hunter Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Hunter Witch
Baby Dragon Hunter Witch
Skeleton Army Valkyrie Hunter Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Hunter
Giant Skeleton Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Valkyrie Hunter Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Hunter Witch
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Valkyrie Baby Dragon Hunter Giant Skeleton
Valkyrie Baby Dragon Hunter Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Valkyrie Baby Dragon
Baby Dragon Hunter Witch
Baby Dragon Witch
Baby Dragon Hunter
Valkyrie
Baby Dragon
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Baby Dragon Hunter Witch
Baby Dragon
Baby Dragon Hunter
Valkyrie Baby Dragon Witch
Baby Dragon Giant Skeleton
Baby Dragon
Valkyrie Baby Dragon Hunter Witch
Witch
Baby Dragon Hunter Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Hunter Witch
Witch
Hunter
Giant Skeleton
Skeleton Army Witch
Baby Dragon Hunter Witch
Valkyrie Baby Dragon Hunter
Baby Dragon
Giant Skeleton
Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton

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