My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Flying Machine Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Flying Machine Hog Rider Furnace
Zap
Goblin Gang Flying Machine Furnace
Barbarian Barrel
Knight Goblin Gang Rascals Furnace
The Log
Goblin Gang Rascals Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Rascals Flying Machine Furnace
Royal Delivery
Knight Goblin Gang Rascals Flying Machine Hog Rider
Fireball
Goblin Gang Rascals Flying Machine Hog Rider Furnace
Poison
Goblin Gang Rascals Flying Machine Furnace
Lightning
Knight Furnace
Rocket
Rascals Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Fireball Flying Machine Hog Rider Furnace Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Fireball Flying Machine Furnace The Log
Goblin Gang
Knight Hog Rider
Rascals
Flying Machine Hog Rider
Fireball
Hog Rider Knight The Log
Flying Machine
Knight Rascals Hog Rider Furnace
Hog Rider
Knight Goblin Gang Fireball The Log Rascals Flying Machine Furnace
Furnace
Knight Flying Machine Hog Rider
The Log
Hog Rider Knight Fireball

Defense Synergies 2 11

Knight
Goblin Gang Fireball Flying Machine Furnace The Log
Goblin Gang
Knight Rascals Flying Machine Furnace The Log
Rascals
Goblin Gang The Log
Fireball
The Log Knight
Flying Machine
Knight Goblin Gang Furnace The Log
Hog Rider
Furnace
Knight Goblin Gang Flying Machine
The Log
Fireball Knight Goblin Gang Rascals Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine The Log
Knight Goblin Gang Rascals Flying Machine Furnace The Log
Goblin Gang Furnace Knight Rascals
Knight Goblin Gang Rascals Furnace
Fireball The Log
Goblin Gang Fireball The Log Rascals Flying Machine Furnace
Furnace Goblin Gang Rascals Fireball Flying Machine
Rascals Fireball Flying Machine The Log
Goblin Gang Rascals Furnace
Knight Goblin Gang Rascals
Goblin Gang Knight Rascals Fireball Flying Machine Furnace The Log
Goblin Gang Rascals Fireball Flying Machine Furnace
Furnace Knight Goblin Gang Rascals Fireball Flying Machine The Log
Fireball Goblin Gang Rascals Furnace The Log
Knight Goblin Gang Rascals Furnace
Goblin Gang Rascals Fireball Furnace The Log
Knight Goblin Gang Rascals Fireball Furnace
Fireball Knight Goblin Gang Rascals Flying Machine Furnace The Log
Furnace The Log Knight Rascals Fireball Flying Machine
Goblin Gang Rascals Knight Fireball Flying Machine Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Fireball Furnace
Fireball Knight Goblin Gang Flying Machine The Log
Goblin Gang Knight Rascals Furnace The Log
Goblin Gang Knight Rascals Fireball The Log
Knight Goblin Gang Rascals
Fireball Furnace Goblin Gang Rascals Flying Machine
Goblin Gang Rascals Knight Fireball Flying Machine Furnace
Knight Rascals
Knight Fireball Flying Machine The Log
Goblin Gang
Knight Rascals Flying Machine
Fireball The Log
Rascals Knight Goblin Gang Fireball
Rascals Fireball Flying Machine Furnace
Goblin Gang Rascals Knight Fireball Flying Machine Furnace The Log
Rascals Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Knight Rascals Fireball Flying Machine The Log
Fireball Furnace The Log
Fireball Flying Machine Furnace
Flying Machine Furnace The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Goblin Gang Fireball
Knight Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Knight Fireball The Log
Fireball Flying Machine
Fireball Flying Machine Furnace The Log
Fireball Flying Machine Furnace The Log
Fireball Flying Machine Furnace The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Furnace
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine Furnace
Fireball Flying Machine
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Flying Machine
Fireball Flying Machine
The Log Fireball
Fireball Knight Goblin Gang Rascals Flying Machine
The Log Fireball Flying Machine
Fireball
Flying Machine
Goblin Gang Rascals Fireball Flying Machine The Log
Fireball Flying Machine
Fireball Flying Machine The Log

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