My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Archers Battle Ram Hog Rider Goblin Barrel Skeleton Army
Zap
Archers Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Knight Battle Ram Wizard Goblin Barrel Skeleton Army
The Log
Archers Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel Skeleton Army
Earthquake
Archers Hog Rider Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Knight Mini P.E.K.K.A Battle Ram Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Archers Battle Ram Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Archers Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Battle Ram Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Barrel Skeleton Army Mini P.E.K.K.A Battle Ram Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Barrel Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Battle Ram Hog Rider
Knight
Archers Battle Ram Hog Rider Goblin Barrel Wizard
Mini P.E.K.K.A
Archers Hog Rider Wizard
Battle Ram
Knight Archers Goblin Barrel
Hog Rider
Knight Archers Mini P.E.K.K.A Wizard Goblin Barrel
Wizard
Knight Mini P.E.K.K.A Hog Rider
Goblin Barrel
Knight Battle Ram Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 8

Archers
Knight Mini P.E.K.K.A Skeleton Army
Knight
Archers Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Archers Knight Wizard Skeleton Army
Battle Ram
Hog Rider
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Archers Knight Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army Archers Knight
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Archers
Archers Wizard
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Archers Mini P.E.K.K.A
Archers Skeleton Army Knight Wizard
Archers Wizard
Mini P.E.K.K.A Skeleton Army Knight Wizard
Wizard Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Skeleton Army
Archers Knight Wizard Skeleton Army
Wizard Archers Knight
Mini P.E.K.K.A
Wizard Skeleton Army Archers Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Archers
Archers Knight Mini P.E.K.K.A Wizard
Skeleton Army Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Knight Mini P.E.K.K.A Skeleton Army
Wizard Archers
Mini P.E.K.K.A Skeleton Army Archers Knight
Mini P.E.K.K.A Knight Skeleton Army
Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight Wizard
Wizard Archers Skeleton Army
Skeleton Army Archers Knight Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Wizard
Wizard
Archers Wizard
Wizard
Wizard
Mini P.E.K.K.A
Knight Wizard
Archers Wizard
Knight
Wizard
Wizard
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Archers Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Archers Skeleton Army
Archers Wizard
Knight Mini P.E.K.K.A Wizard
Wizard

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