My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
RIP
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Ram Rider Lava Hound
Giant Snowball
Hog Rider Goblin Barrel Baby Dragon Ram Rider Lava Hound
Zap
Goblin Barrel Ram Rider Lava Hound
Barbarian Barrel
Goblin Barrel Electro Wizard
The Log
Hog Rider Goblin Barrel Ram Rider
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel Lava Hound
Royal Delivery
Hog Rider Goblin Barrel Baby Dragon Electro Wizard Ram Rider Lava Hound
Fireball
Hog Rider Goblin Barrel Baby Dragon Electro Wizard Ram Rider Lava Hound
Poison
Electro Wizard Lava Hound
Lightning
Baby Dragon Electro Wizard Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Hog Rider Baby Dragon Electro Wizard Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Goblin Barrel Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage The Log Goblin Barrel Baby Dragon Electro Wizard
Rage
Hog Rider Electro Wizard
Goblin Barrel
Hog Rider Baby Dragon Ram Rider Lava Hound
Baby Dragon
Lava Hound Hog Rider Goblin Barrel Electro Wizard Ram Rider
The Log
Hog Rider Ram Rider
Electro Wizard
Hog Rider Rage Baby Dragon Ram Rider
Ram Rider
Goblin Barrel Baby Dragon The Log Electro Wizard
Lava Hound
Baby Dragon Goblin Barrel

Defense Synergies 0 4

Hog Rider
Rage
Goblin Barrel
Baby Dragon
The Log
The Log
Baby Dragon Electro Wizard Ram Rider
Electro Wizard
The Log Ram Rider
Ram Rider
The Log Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Ram Rider Electro Wizard
Electro Wizard Ram Rider
The Log
The Log Baby Dragon Electro Wizard
Electro Wizard Ram Rider Baby Dragon
Baby Dragon The Log Electro Wizard Ram Rider
Electro Wizard
Electro Wizard Baby Dragon The Log Ram Rider
Baby Dragon Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Baby Dragon The Log Electro Wizard
Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Electro Wizard
Baby Dragon The Log Electro Wizard Ram Rider
Baby Dragon The Log Electro Wizard Ram Rider
Electro Wizard Ram Rider
Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Baby Dragon The Log
The Log Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Ram Rider
Baby Dragon Electro Wizard Ram Rider
Electro Wizard Ram Rider
Electro Wizard Baby Dragon The Log
The Log Electro Wizard
Ram Rider
Baby Dragon
Electro Wizard Baby Dragon The Log
Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard Ram Rider
Baby Dragon The Log
The Log
Baby Dragon The Log
Baby Dragon Ram Rider
Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider
Electro Wizard
The Log Electro Wizard Ram Rider
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Electro Wizard Ram Rider
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard
Baby Dragon Electro Wizard Ram Rider
The Log
Baby Dragon Electro Wizard
The Log Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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