My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Goblin Barrel Ice Wizard Electro Wizard
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Hog Rider Goblin Barrel Bowler Ice Wizard Electro Wizard
Fireball
Hog Rider Goblin Barrel Bowler Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Bowler Ice Wizard Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Tornado Ice Wizard Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Barrel Tornado

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Mirror Goblin Barrel Tornado Bowler Electro Wizard
Mirror
Goblin Barrel The Log Hog Rider Tornado
Goblin Barrel
Mirror Hog Rider Bowler Ice Wizard
Tornado
Hog Rider Mirror Bowler The Log Ice Wizard
Bowler
Hog Rider Goblin Barrel Tornado The Log Ice Wizard Electro Wizard
The Log
Hog Rider Mirror Tornado Bowler
Ice Wizard
Goblin Barrel Tornado Bowler
Electro Wizard
Hog Rider Bowler

Defense Synergies 4 10

Hog Rider
Mirror
Tornado Bowler The Log Ice Wizard Electro Wizard
Goblin Barrel
Tornado
Mirror Bowler Ice Wizard The Log Electro Wizard
Bowler
Tornado The Log Mirror Ice Wizard Electro Wizard
The Log
Bowler Mirror Tornado Ice Wizard Electro Wizard
Ice Wizard
Tornado Mirror Bowler The Log
Electro Wizard
Mirror Tornado Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log Electro Wizard
The Log Ice Wizard Electro Wizard
Tornado Bowler Ice Wizard Electro Wizard
Bowler Ice Wizard Electro Wizard
Tornado Bowler The Log
Tornado Bowler The Log Ice Wizard Electro Wizard
Tornado Electro Wizard Ice Wizard
Bowler The Log Electro Wizard
Tornado Ice Wizard
Tornado Bowler Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Tornado Bowler The Log
Tornado Ice Wizard Electro Wizard
Bowler The Log Ice Wizard Electro Wizard
Bowler Tornado The Log Electro Wizard
Electro Wizard
Tornado Bowler The Log Electro Wizard
Tornado Bowler Electro Wizard
Tornado Bowler The Log Ice Wizard Electro Wizard
Tornado The Log Bowler Ice Wizard Electro Wizard
Tornado Electro Wizard
Bowler The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Wizard
Electro Wizard Bowler The Log
Bowler The Log Electro Wizard
Bowler Tornado The Log Electro Wizard
Bowler
Tornado Ice Wizard Electro Wizard
Bowler Ice Wizard Electro Wizard
Electro Wizard Tornado The Log
Bowler
Tornado Bowler The Log Electro Wizard
Bowler
Bowler
Electro Wizard Tornado Bowler The Log
Bowler The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Bowler The Log Ice Wizard Electro Wizard
The Log
The Log
Bowler The Log
Tornado Ice Wizard
Tornado Bowler The Log
The Log Tornado Bowler Ice Wizard
The Log Tornado
Tornado Bowler Electro Wizard
Tornado Bowler The Log Electro Wizard
Tornado
Bowler The Log
The Log
Bowler The Log
Bowler The Log
Tornado
Bowler The Log Electro Wizard
Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Tornado The Log Bowler Ice Wizard
The Log Tornado Bowler Ice Wizard Electro Wizard
Tornado Bowler The Log
Tornado The Log
Tornado Ice Wizard Electro Wizard
Electro Wizard
Bowler
The Log
Electro Wizard
Bowler The Log
Electro Wizard
Tornado Ice Wizard Electro Wizard
The Log
Bowler Electro Wizard
The Log Bowler
Tornado
Tornado Bowler The Log Electro Wizard
Tornado Electro Wizard
Tornado Bowler The Log Electro Wizard

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