My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Furnace
Zap
Archers Furnace
Barbarian Barrel
Archers Knight Furnace Wizard
The Log
Archers Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Hog Rider Wizard
Fireball
Archers Hog Rider Furnace Wizard
Poison
Archers Furnace Wizard
Lightning
Knight Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tornado Fireball Hog Rider Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider
Arrows
Fireball Hog Rider Archers Knight
Knight
Archers Hog Rider Arrows Fireball Furnace Wizard
Fireball
Arrows Hog Rider Tornado Knight
Hog Rider
Arrows Knight Fireball Archers Furnace Wizard Tornado
Furnace
Knight Hog Rider
Wizard
Tornado Knight Hog Rider
Tornado
Fireball Wizard Hog Rider

Defense Synergies 3 11

Archers
Knight Furnace Tornado
Arrows
Knight Fireball Furnace Tornado
Knight
Archers Arrows Fireball Furnace Wizard Tornado
Fireball
Tornado Arrows Knight
Hog Rider
Furnace
Archers Arrows Knight Tornado
Wizard
Tornado Knight
Tornado
Fireball Wizard Archers Arrows Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Knight Furnace
Furnace Tornado Archers Knight
Knight Furnace
Arrows Fireball Tornado
Arrows Fireball Tornado Archers Furnace
Furnace Tornado Archers Arrows Fireball Wizard
Arrows Fireball
Furnace Tornado
Knight Tornado Archers
Archers Arrows Knight Fireball Furnace Wizard Tornado
Arrows Archers Fireball Furnace Wizard Tornado
Furnace Knight Fireball Wizard
Fireball Wizard Arrows Furnace Tornado
Knight Furnace
Tornado Fireball Furnace
Wizard Arrows Knight Fireball Furnace Tornado
Arrows Fireball Archers Knight Furnace Wizard Tornado
Arrows Furnace Wizard Tornado Archers Knight Fireball
Tornado
Wizard Archers Arrows Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Furnace
Fireball Archers Arrows Knight Wizard
Knight Furnace
Knight Fireball Tornado
Knight
Arrows Fireball Furnace Wizard Archers Tornado
Archers Knight Fireball Furnace
Knight
Knight Fireball Tornado
Knight
Arrows Fireball Tornado
Knight Fireball Wizard
Wizard Archers Fireball Furnace
Archers Knight Fireball Furnace Tornado
Arrows Archers Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Tornado
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows Furnace
Arrows Fireball Wizard Furnace Tornado
Archers Arrows Furnace Wizard Tornado
Arrows Fireball Wizard Tornado
Arrows Fireball Wizard Tornado
Fireball Tornado
Arrows Knight Fireball Wizard Tornado
Fireball Archers Arrows Wizard Tornado
Knight Fireball
Arrows Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace Wizard
Arrows Fireball Furnace Wizard
Arrows Fireball Tornado
Archers Arrows Fireball Wizard
Arrows Fireball Wizard Tornado
Fireball
Arrows Fireball Wizard Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Furnace Wizard
Arrows Fireball Wizard Tornado
Fireball Arrows Wizard Tornado
Fireball Arrows Tornado
Archers Arrows Fireball Furnace Wizard Tornado
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Archers Fireball
Fireball Archers Arrows Wizard Tornado
Arrows Fireball
Fireball Knight Wizard
Arrows Fireball Wizard
Arrows Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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