My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Skeleton Barrel Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Skeleton Barrel Heal Spirit Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Hog Rider
Giant Snowball
Spear Goblins Skeleton Barrel Flying Machine Hog Rider
Zap
Spear Goblins Skeleton Barrel Flying Machine
Barbarian Barrel
Ice Spirit Spear Goblins Skeleton Barrel Heal Spirit
The Log
Ice Spirit Spear Goblins Skeleton Barrel Heal Spirit Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Ice Spirit Spear Goblins Skeleton Barrel Heal Spirit Flying Machine
Royal Delivery
Ice Spirit Spear Goblins Skeleton Barrel Heal Spirit Flying Machine Hog Rider
Fireball
Skeleton Barrel Flying Machine Hog Rider
Poison
Spear Goblins Skeleton Barrel Flying Machine
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Skeleton Barrel Heal Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Spear Goblins Zap Skeleton Barrel Flying Machine Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Ice Spirit Heal Spirit Spear Goblins Zap

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Spear Goblins Skeleton Barrel
Spear Goblins
Skeleton Barrel Hog Rider Ice Spirit Zap Heal Spirit Flying Machine
Zap
Ice Spirit Hog Rider Spear Goblins Skeleton Barrel Heal Spirit Flying Machine Poison
Skeleton Barrel
Spear Goblins Ice Spirit Zap Heal Spirit Flying Machine Hog Rider Poison
Heal Spirit
Spear Goblins Zap Skeleton Barrel Hog Rider
Flying Machine
Spear Goblins Zap Skeleton Barrel Hog Rider
Hog Rider
Ice Spirit Spear Goblins Zap Skeleton Barrel Heal Spirit Flying Machine Poison
Poison
Zap Skeleton Barrel Hog Rider

Defense Synergies 1 9

Ice Spirit
Zap Spear Goblins Flying Machine Poison
Spear Goblins
Ice Spirit Zap Flying Machine Poison
Zap
Ice Spirit Spear Goblins Skeleton Barrel Flying Machine Poison
Skeleton Barrel
Zap
Heal Spirit
Flying Machine
Ice Spirit Spear Goblins Zap
Hog Rider
Poison
Ice Spirit Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel Flying Machine
Ice Spirit Zap Flying Machine
Poison
Spear Goblins Zap Flying Machine
Ice Spirit Spear Goblins Zap Flying Machine Poison
Zap Skeleton Barrel Flying Machine Poison
Ice Spirit Spear Goblins
Poison Spear Goblins Zap Flying Machine
Spear Goblins Zap Flying Machine Poison
Ice Spirit Zap Flying Machine
Ice Spirit Zap Poison
Ice Spirit Zap
Poison
Ice Spirit Spear Goblins Zap Flying Machine
Zap Poison Ice Spirit Spear Goblins Flying Machine
Spear Goblins Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap
Poison Zap Skeleton Barrel Flying Machine
Ice Spirit Spear Goblins Zap
Zap
Poison Ice Spirit Zap Skeleton Barrel Flying Machine
Spear Goblins Flying Machine
Zap Ice Spirit Spear Goblins Flying Machine Poison
Flying Machine
Zap Poison
Flying Machine
Ice Spirit Spear Goblins Zap Flying Machine Poison
Poison Zap Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Flying Machine
Poison Zap Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Poison
Skeleton Barrel Flying Machine Poison
Poison Zap
Poison Ice Spirit Spear Goblins Zap Skeleton Barrel Flying Machine
Flying Machine Poison
Poison Ice Spirit Zap Skeleton Barrel Flying Machine
Poison Zap Skeleton Barrel Flying Machine
Poison
Poison Zap Skeleton Barrel Flying Machine
Poison Zap Flying Machine
Flying Machine Poison Skeleton Barrel
Skeleton Barrel Flying Machine Poison
Zap Skeleton Barrel Flying Machine Poison
Spear Goblins Zap Skeleton Barrel Flying Machine Poison
Skeleton Barrel Flying Machine Poison
Poison
Zap Skeleton Barrel Flying Machine Poison
Zap Skeleton Barrel Flying Machine Poison
Poison
Poison
Zap Skeleton Barrel Flying Machine Poison
Zap Poison Ice Spirit
Poison Zap Skeleton Barrel Flying Machine
Zap Skeleton Barrel Flying Machine Poison
Poison Zap Skeleton Barrel
Poison Zap Flying Machine
Zap Ice Spirit Skeleton Barrel Flying Machine Poison
Poison Zap
Zap Ice Spirit Poison
Poison
Zap Skeleton Barrel Ice Spirit Spear Goblins Flying Machine
Poison Zap Flying Machine
Poison Flying Machine
Zap Skeleton Barrel Flying Machine Poison
Zap Poison
Flying Machine
Zap Ice Spirit Flying Machine Poison
Zap Flying Machine Poison
Poison Zap Skeleton Barrel Flying Machine

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