My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Barbarians Hog Rider Guards
Zap
Guards
Barbarian Barrel
Barbarians Guards Executioner Ice Wizard
The Log
Barbarians Hog Rider Guards
Earthquake
Barbarians Hog Rider Elixir Collector Guards
Arrows
Guards
Royal Delivery
Barbarians Hog Rider Guards Executioner Ice Wizard
Fireball
Barbarians Hog Rider Elixir Collector Executioner Ice Wizard
Poison
Barbarians Elixir Collector Guards Executioner Ice Wizard
Lightning
Elixir Collector Executioner Ice Wizard
Rocket
Barbarians Hog Rider Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Freeze Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Hog Rider Freeze Barbarians Executioner Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Ice Wizard Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Freeze The Log Barbarians Guards Executioner
Elixir Collector
Guards
Hog Rider The Log
Freeze
Hog Rider
Executioner
Hog Rider The Log
The Log
Hog Rider Guards Executioner
Ice Wizard

Defense Synergies 0 5

Barbarians
Hog Rider
Elixir Collector
Guards
Executioner The Log Ice Wizard
Freeze
Executioner
Guards The Log
The Log
Guards Executioner Ice Wizard
Ice Wizard
Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Barbarians Executioner The Log Ice Wizard
Barbarians Freeze Executioner Ice Wizard
Barbarians Guards Ice Wizard
Barbarians The Log
Freeze The Log Guards Executioner Ice Wizard
Freeze Executioner Ice Wizard
Barbarians The Log
Barbarians Ice Wizard
Guards Barbarians Ice Wizard
Barbarians Guards Executioner Ice Wizard Freeze The Log
Executioner Ice Wizard
Barbarians Guards Freeze The Log Ice Wizard
Executioner Barbarians Guards Freeze The Log
Barbarians
Barbarians Freeze The Log
Barbarians Executioner
Barbarians Guards Executioner The Log Ice Wizard
Freeze Executioner The Log Barbarians Guards Ice Wizard
Barbarians
Barbarians Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards
Executioner The Log
Barbarians Guards The Log
Guards Barbarians The Log
Barbarians Guards Executioner
Executioner Freeze Ice Wizard
Guards Barbarians Ice Wizard
Barbarians
Freeze Barbarians The Log
Barbarians Guards
Barbarians Guards
Barbarians Guards The Log
Barbarians Guards Executioner
Barbarians Executioner
Barbarians Guards Freeze Executioner The Log
Executioner Barbarians Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze The Log
Executioner The Log Ice Wizard
The Log
Barbarians Guards Freeze The Log
Executioner The Log
Executioner Freeze Ice Wizard
Executioner The Log
The Log Freeze Executioner Ice Wizard
The Log
Guards
The Log
Executioner
Executioner The Log
Freeze
The Log
Executioner The Log
Executioner The Log
Freeze
Executioner The Log
The Log
The Log
The Log
Barbarians The Log
Freeze The Log Executioner Ice Wizard
The Log Executioner Ice Wizard
The Log
The Log
Executioner Ice Wizard
Guards Freeze
The Log
Freeze
The Log
Barbarians Guards Freeze
Executioner Ice Wizard
Freeze
The Log
Executioner
The Log Executioner
Executioner
Guards Freeze The Log
Executioner
Freeze Executioner The Log

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