My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince Fisherman
Giant Snowball
Hog Rider Goblin Hut Guards Baby Dragon Fisherman
Zap
Goblin Hut Inferno Tower Guards Prince Fisherman
Barbarian Barrel
Goblin Hut Inferno Tower Guards
The Log
Hog Rider Goblin Hut Guards Prince Fisherman
Earthquake
Hog Rider Goblin Hut Inferno Tower Guards
Arrows
Goblin Hut Guards
Royal Delivery
Hog Rider Goblin Hut Guards Baby Dragon Prince Fisherman
Fireball
Hog Rider Goblin Hut Inferno Tower Baby Dragon Fisherman
Poison
Goblin Hut Inferno Tower Guards Fisherman
Lightning
Goblin Hut Inferno Tower Baby Dragon Prince Fisherman
Rocket
Hog Rider Goblin Hut Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Baby Dragon Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fisherman Hog Rider Baby Dragon Goblin Hut Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Fisherman Hog Rider

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Goblin Hut Guards Baby Dragon Prince
Goblin Hut
Hog Rider Baby Dragon Prince The Log Fisherman
Inferno Tower
Guards
Hog Rider The Log
Baby Dragon
Hog Rider Goblin Hut Prince Fisherman
Prince
Hog Rider Goblin Hut Baby Dragon The Log
The Log
Hog Rider Goblin Hut Guards Prince Fisherman
Fisherman
Goblin Hut Baby Dragon The Log

Defense Synergies 4 12

Hog Rider
Goblin Hut
Inferno Tower Baby Dragon
Inferno Tower
Guards The Log Goblin Hut Baby Dragon Prince Fisherman
Guards
Inferno Tower Fisherman Baby Dragon Prince The Log
Baby Dragon
Goblin Hut Inferno Tower Guards Prince The Log
Prince
The Log Inferno Tower Guards Baby Dragon Fisherman
The Log
Inferno Tower Prince Guards Baby Dragon Fisherman
Fisherman
Guards Inferno Tower Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Hut Prince The Log Fisherman
Goblin Hut Inferno Tower Prince Fisherman
Goblin Hut Inferno Tower Prince Guards Fisherman
Prince The Log
The Log Guards Baby Dragon
Inferno Tower Goblin Hut Baby Dragon
Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Hut Prince Fisherman
Guards Inferno Tower Prince Fisherman
Guards Goblin Hut Baby Dragon The Log Fisherman
Inferno Tower Goblin Hut Baby Dragon
Goblin Hut Inferno Tower Prince Guards The Log
Goblin Hut Guards Baby Dragon Prince The Log
Inferno Tower Goblin Hut Prince
Inferno Tower Goblin Hut Prince The Log Fisherman
Goblin Hut Inferno Tower Prince Fisherman
Goblin Hut Guards Baby Dragon Prince The Log Fisherman
Baby Dragon The Log Goblin Hut Guards Fisherman
Goblin Hut Inferno Tower Prince Fisherman
Guards Baby Dragon Prince The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Inferno Tower Prince Fisherman
Baby Dragon Prince The Log Fisherman
Guards Goblin Hut Inferno Tower Prince The Log Fisherman
Guards Prince Inferno Tower The Log Fisherman
Inferno Tower Goblin Hut Guards Prince Fisherman
Goblin Hut Baby Dragon
Guards Prince Goblin Hut Inferno Tower
Inferno Tower Prince Fisherman
Goblin Hut Inferno Tower Baby Dragon Prince The Log
Inferno Tower Goblin Hut Guards
Goblin Hut Inferno Tower Guards Prince
Guards Prince The Log
Prince Inferno Tower Guards
Baby Dragon
Goblin Hut Inferno Tower Guards Baby Dragon Prince The Log Fisherman
Goblin Hut Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log
Baby Dragon The Log Fisherman
Goblin Hut Baby Dragon The Log
Guards Prince The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Fisherman
Guards Prince Fisherman
Prince The Log Fisherman
Baby Dragon
Goblin Hut Baby Dragon The Log Fisherman
Baby Dragon Fisherman
Goblin Hut Baby Dragon Prince The Log Fisherman
Goblin Hut Baby Dragon The Log
Goblin Hut Baby Dragon The Log
Fisherman
Baby Dragon Prince The Log Fisherman
Baby Dragon The Log
Baby Dragon Prince The Log
Prince The Log Fisherman
Baby Dragon The Log
The Log Baby Dragon
Fisherman
The Log Baby Dragon Fisherman
Baby Dragon Prince The Log Fisherman
Baby Dragon The Log Fisherman
Baby Dragon
Goblin Hut Guards
The Log
Prince
The Log
Goblin Hut Guards Prince
Baby Dragon
The Log
Baby Dragon Prince
The Log Baby Dragon
Prince
Guards Baby Dragon The Log
Baby Dragon Prince The Log

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