My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Zappies Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace Zappies Witch
Zap
Furnace Zappies Witch
Barbarian Barrel
Furnace Zappies Witch
The Log
Hog Rider Furnace Zappies Witch
Earthquake
Hog Rider Furnace Zappies Witch
Arrows
Furnace Zappies Witch
Royal Delivery
Hog Rider Zappies Witch P.E.K.K.A
Fireball
Hog Rider Furnace Zappies Witch
Poison
Furnace Zappies Witch
Lightning
Furnace Witch
Rocket
Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Hog Rider Furnace Zappies Poison Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Hog Rider Furnace Zappies

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Furnace Zappies Poison Witch Mega Knight
Hog Rider
Zap Furnace Zappies Poison Witch Mega Knight
Furnace
Zap Hog Rider P.E.K.K.A
Zappies
Zap Hog Rider P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Zap Hog Rider Mega Knight
Witch
Zap Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Poison Furnace Zappies Witch
Mega Knight
Zap Hog Rider Zappies Poison Witch

Defense Synergies 1 10

Zap
Mega Knight Furnace Zappies Poison Witch P.E.K.K.A
Hog Rider
Furnace
Zap Zappies
Zappies
Zap Furnace P.E.K.K.A Mega Knight
Poison
Zap Mega Knight
Witch
Zap Mega Knight
P.E.K.K.A
Zap Zappies
Mega Knight
Zap Zappies Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies
P.E.K.K.A Zap Furnace Zappies Witch Mega Knight
Furnace Witch P.E.K.K.A Mega Knight Zappies
Witch P.E.K.K.A Furnace Zappies Mega Knight
Poison P.E.K.K.A Mega Knight
Zap Furnace Zappies Mega Knight
Furnace Zap Zappies Poison Witch
Zap Poison P.E.K.K.A Mega Knight
Zappies Witch P.E.K.K.A Furnace
Zappies Mega Knight
Poison Witch Zap Furnace Zappies Mega Knight
Zap Furnace Zappies Poison Witch
Furnace P.E.K.K.A Mega Knight Zap Zappies Witch
Mega Knight Zap Furnace Zappies Poison Witch P.E.K.K.A
P.E.K.K.A Furnace Zappies Mega Knight
Zap Furnace Zappies P.E.K.K.A Mega Knight
Mega Knight Furnace Zappies Poison Witch P.E.K.K.A
Mega Knight Zap Furnace Zappies Witch
Zap Furnace Poison Witch Zappies Mega Knight
P.E.K.K.A Zappies
Mega Knight Furnace Zappies Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace Zappies Witch P.E.K.K.A
Poison Zap Mega Knight
Zappies P.E.K.K.A Mega Knight Zap Furnace Witch
P.E.K.K.A Mega Knight Zap Zappies
P.E.K.K.A Zappies Witch Mega Knight
Furnace Poison Zap Zappies Witch
P.E.K.K.A Furnace Zappies Witch
P.E.K.K.A Mega Knight Zappies
Zap P.E.K.K.A Mega Knight Zappies Poison Witch
Witch P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Zappies Witch
P.E.K.K.A Mega Knight Zap Poison
P.E.K.K.A Mega Knight Zappies Witch
Furnace Zappies Witch Mega Knight
Zappies Witch Zap Furnace Poison P.E.K.K.A
Poison Mega Knight Zap Zappies Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap Furnace Mega Knight
Poison Zap Furnace Witch
Furnace Poison Witch
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Furnace Poison
Zap Furnace Poison Witch
Furnace Poison Mega Knight
Poison
Zap Poison Mega Knight
Zap Poison Witch Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Furnace Witch Mega Knight
Witch
Poison Zap Witch
Zap Poison Witch Mega Knight
Poison Zap
Poison Zap Furnace Witch
Zap Zappies Poison Witch
Poison Zap Mega Knight
Zap Zappies Poison
P.E.K.K.A Mega Knight
Poison
Zap Zappies Witch
Poison Zap Zappies Witch
Poison Mega Knight
Zap Poison
Zap Poison
P.E.K.K.A Mega Knight
Zap Zappies Poison Witch
Zap Zappies Poison Witch
Poison Zap Witch Mega Knight

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