My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Miner
Giant Snowball
Bomber Hog Rider Miner
Zap
Bomber
Barbarian Barrel
Bomber Knight Executioner Electro Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Hog Rider Executioner Miner Electro Wizard
Fireball
Bomber Hog Rider Executioner Electro Wizard
Poison
Bomber Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Tornado Miner Hog Rider Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Hog Rider Miner
Zap
Hog Rider Tornado Miner Electro Wizard Bomber Knight Executioner
Knight
Hog Rider Executioner Bomber Zap Miner Electro Wizard
Hog Rider
Zap Knight Bomber Tornado Executioner Electro Wizard
Tornado
Zap Executioner Hog Rider
Executioner
Knight Tornado Zap Hog Rider Miner
Miner
Zap Bomber Knight Executioner Electro Wizard
Electro Wizard
Zap Knight Hog Rider Miner

Defense Synergies 5 10

Bomber
Knight Zap Tornado Miner Electro Wizard
Zap
Electro Wizard Bomber Knight Tornado Executioner Miner
Knight
Bomber Executioner Electro Wizard Zap Tornado
Hog Rider
Tornado
Executioner Bomber Zap Knight Electro Wizard
Executioner
Knight Tornado Zap
Miner
Bomber Zap
Electro Wizard
Zap Knight Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Executioner Electro Wizard
Bomber Zap Knight Executioner Electro Wizard
Tornado Bomber Knight Executioner Electro Wizard
Bomber Knight Electro Wizard
Bomber Tornado
Tornado Bomber Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Executioner
Zap Electro Wizard
Tornado
Knight Tornado Bomber Miner Electro Wizard
Executioner Electro Wizard Bomber Zap Knight Tornado
Executioner Zap Tornado Electro Wizard
Bomber Zap Knight Electro Wizard
Bomber Executioner Zap Tornado Electro Wizard
Knight Electro Wizard
Tornado Zap Electro Wizard
Bomber Knight Tornado Executioner Electro Wizard
Bomber Zap Knight Tornado Executioner Electro Wizard
Zap Tornado Executioner Bomber Knight Electro Wizard
Tornado Electro Wizard
Bomber Knight Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Wizard
Electro Wizard Bomber Zap Knight Executioner Miner
Zap Knight Electro Wizard
Zap Knight Tornado Electro Wizard
Knight Executioner
Executioner Zap Tornado Electro Wizard
Knight Electro Wizard
Knight
Zap Electro Wizard Knight Tornado
Knight
Zap Tornado Electro Wizard
Knight Executioner
Bomber Executioner
Electro Wizard Bomber Zap Knight Tornado Executioner
Executioner Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner Miner Electro Wizard
Miner
Knight
Bomber Executioner Zap
Executioner Zap Tornado
Bomber Tornado Executioner
Zap Tornado Executioner
Miner Zap Tornado
Tornado Electro Wizard
Miner Zap Knight Tornado Electro Wizard
Zap Tornado Executioner
Knight Executioner Miner
Zap
Bomber Zap Executioner
Executioner
Tornado
Bomber
Bomber Zap Executioner Electro Wizard
Bomber Zap Tornado Miner
Tornado
Tornado
Zap
Zap Tornado Bomber Executioner
Miner Zap Tornado Executioner Electro Wizard
Zap Tornado Miner
Miner Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Bomber Zap Miner
Zap Electro Wizard
Zap Electro Wizard
Zap Tornado Executioner Electro Wizard
Miner Knight Executioner Electro Wizard
Bomber Zap Executioner
Zap Tornado
Executioner
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Miner Electro Wizard

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