My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Bowler Executioner Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Ram Rider
Giant Snowball
Hog Rider Balloon Ram Rider
Zap
Balloon Ram Rider
Barbarian Barrel
Executioner Royal Ghost
The Log
Mini P.E.K.K.A Hog Rider Ram Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Balloon Bowler Executioner Royal Ghost Ram Rider
Fireball
Hog Rider Balloon Bowler Executioner Ram Rider
Poison
Balloon Executioner
Lightning
Mini P.E.K.K.A Balloon Bowler Executioner Ram Rider
Rocket
Hog Rider Balloon Bowler Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Executioner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Mini P.E.K.K.A Hog Rider Balloon Bowler Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Mini P.E.K.K.A Hog Rider

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Bowler The Log Ram Rider
Hog Rider
The Log Mini P.E.K.K.A Balloon Bowler Executioner
Balloon
Hog Rider Executioner The Log Royal Ghost
Bowler
Mini P.E.K.K.A Hog Rider Executioner The Log Ram Rider
Executioner
Hog Rider Balloon Bowler The Log
The Log
Hog Rider Mini P.E.K.K.A Balloon Bowler Executioner Ram Rider
Royal Ghost
Balloon Ram Rider
Ram Rider
Mini P.E.K.K.A Bowler The Log Royal Ghost

Defense Synergies 2 7

Mini P.E.K.K.A
The Log Bowler Executioner Royal Ghost Ram Rider
Hog Rider
Balloon
Bowler
The Log Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Bowler Executioner Royal Ghost Ram Rider
Royal Ghost
Mini P.E.K.K.A The Log
Ram Rider
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner The Log Ram Rider
Mini P.E.K.K.A Executioner The Log Ram Rider
Mini P.E.K.K.A Bowler Ram Rider Executioner
Mini P.E.K.K.A Bowler Ram Rider
Mini P.E.K.K.A Bowler The Log
Bowler The Log Executioner Royal Ghost
Ram Rider Executioner
Bowler The Log Ram Rider
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler Royal Ghost
Executioner Bowler The Log Royal Ghost Ram Rider
Executioner Ram Rider
Mini P.E.K.K.A Bowler The Log Ram Rider
Bowler Executioner Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Bowler The Log Ram Rider
Mini P.E.K.K.A Bowler Executioner
Bowler Executioner The Log Royal Ghost Ram Rider
Executioner The Log Bowler Royal Ghost Ram Rider
Mini P.E.K.K.A Ram Rider
Bowler Royal Ghost Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler Royal Ghost
Mini P.E.K.K.A Bowler Executioner The Log Royal Ghost
Mini P.E.K.K.A Bowler The Log Ram Rider
Mini P.E.K.K.A Bowler The Log Ram Rider
Mini P.E.K.K.A Bowler Executioner Ram Rider
Executioner Ram Rider
Mini P.E.K.K.A Bowler Ram Rider
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bowler
Bowler The Log
Mini P.E.K.K.A Bowler Executioner Ram Rider
Bowler Executioner
Mini P.E.K.K.A Bowler Executioner The Log
Bowler Executioner Mini P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Bowler Executioner The Log Royal Ghost Ram Rider
The Log
The Log
Executioner Bowler The Log
Executioner Ram Rider
Bowler Executioner The Log
The Log Bowler Executioner Ram Rider
The Log Ram Rider
Mini P.E.K.K.A Bowler
Bowler The Log Ram Rider
Executioner
Bowler Executioner The Log
The Log
Bowler Executioner The Log
Bowler Executioner The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler Executioner The Log
Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Bowler Executioner
The Log Bowler Executioner Royal Ghost Ram Rider
Bowler The Log Ram Rider
The Log
Executioner
Mini P.E.K.K.A Bowler
The Log
Bowler The Log
Executioner Ram Rider
The Log
Mini P.E.K.K.A Bowler Executioner
The Log Bowler Executioner
Executioner
Bowler The Log
Executioner
Bowler Executioner The Log Royal Ghost

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