My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Bomber Hog Rider Guards
Zap
Bomber Guards
Barbarian Barrel
Bomber Tesla Guards Executioner Ice Wizard
The Log
Bomber Hog Rider Guards
Earthquake
Bomber Tesla Hog Rider Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Hog Rider Guards Executioner Ice Wizard
Fireball
Bomber Tesla Hog Rider Executioner Ice Wizard
Poison
Bomber Guards Executioner Ice Wizard
Lightning
Tesla Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Guards Ice Wizard Tesla Fireball Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Guards Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Tesla
Fireball
Hog Rider The Log
Hog Rider
Fireball The Log Bomber Guards Executioner
Guards
Hog Rider The Log
Executioner
Hog Rider The Log
The Log
Hog Rider Fireball Guards Executioner
Ice Wizard

Defense Synergies 2 11

Bomber
Tesla Guards The Log
Tesla
The Log Bomber Fireball Guards
Fireball
The Log Tesla Ice Wizard
Hog Rider
Guards
Bomber Tesla Executioner The Log Ice Wizard
Executioner
Guards The Log
The Log
Tesla Fireball Bomber Guards Executioner Ice Wizard
Ice Wizard
Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Executioner The Log
Bomber Tesla Executioner The Log Ice Wizard
Tesla Bomber Executioner Ice Wizard
Tesla Bomber Guards Ice Wizard
Bomber Fireball The Log
Fireball The Log Bomber Tesla Guards Executioner Ice Wizard
Tesla Fireball Executioner Ice Wizard
Tesla Fireball The Log
Tesla Ice Wizard
Guards Bomber Tesla Ice Wizard
Guards Executioner Ice Wizard Bomber Tesla Fireball The Log
Tesla Executioner Fireball Ice Wizard
Tesla Bomber Fireball Guards The Log Ice Wizard
Bomber Fireball Executioner Tesla Guards The Log
Tesla
Tesla Fireball The Log
Tesla Bomber Fireball Executioner
Tesla Fireball Bomber Guards Executioner The Log Ice Wizard
Executioner The Log Bomber Tesla Fireball Guards Ice Wizard
Tesla
Bomber Tesla Fireball Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball
Fireball Bomber Tesla Executioner The Log
Guards The Log
Guards Tesla Fireball The Log
Tesla Guards Executioner
Fireball Executioner Tesla Ice Wizard
Guards Tesla Fireball Ice Wizard
Tesla
Fireball The Log
Tesla Guards
Tesla Guards
Fireball Guards The Log
Tesla Fireball Guards Executioner
Bomber Tesla Fireball Executioner
Tesla Guards Bomber Fireball Executioner The Log
Executioner Bomber Tesla Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Executioner The Log Ice Wizard
Fireball The Log
Fireball Guards The Log
Bomber Fireball Executioner The Log
Fireball Executioner Ice Wizard
Bomber Executioner The Log
Fireball The Log Executioner Ice Wizard
Fireball The Log
Fireball Guards
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Bomber Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Bomber
Bomber Fireball Executioner The Log
Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball Executioner Ice Wizard
Fireball The Log Executioner Ice Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Ice Wizard
Fireball Guards
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Fireball Guards
Fireball Executioner Ice Wizard
The Log Fireball
Fireball Executioner
The Log Bomber Fireball Executioner
Fireball
Executioner
Fireball Guards The Log
Fireball Executioner
Fireball Executioner The Log

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