My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Valkyrie Bomb Tower Guards Executioner Ice Wizard
The Log
Hog Rider Guards
Earthquake
Bomb Tower Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards Executioner Ice Wizard
Fireball
Bomb Tower Hog Rider Executioner Ice Wizard
Poison
Bomb Tower Guards Executioner Ice Wizard
Lightning
Valkyrie Bomb Tower Executioner Ice Wizard
Rocket
Valkyrie Bomb Tower Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Freeze Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Freeze Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Ice Wizard Valkyrie Bomb Tower Hog Rider Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Ice Wizard Valkyrie

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Valkyrie
Hog Rider Executioner
Bomb Tower
Hog Rider
Arrows Valkyrie Freeze Guards Executioner
Guards
Hog Rider
Freeze
Hog Rider Arrows
Executioner
Valkyrie Hog Rider
Ice Wizard

Defense Synergies 0 10

Arrows
Valkyrie Bomb Tower Ice Wizard
Valkyrie
Arrows Bomb Tower Freeze Executioner Ice Wizard
Bomb Tower
Arrows Valkyrie Ice Wizard
Hog Rider
Guards
Executioner Ice Wizard
Freeze
Valkyrie
Executioner
Valkyrie Guards
Ice Wizard
Arrows Valkyrie Bomb Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
Bomb Tower Valkyrie Executioner Ice Wizard
Bomb Tower Valkyrie Freeze Executioner Ice Wizard
Bomb Tower Valkyrie Guards Ice Wizard
Arrows Valkyrie Bomb Tower
Arrows Freeze Valkyrie Bomb Tower Guards Executioner Ice Wizard
Arrows Bomb Tower Freeze Executioner Ice Wizard
Arrows Valkyrie Bomb Tower
Bomb Tower Ice Wizard
Guards Valkyrie Ice Wizard
Valkyrie Guards Executioner Ice Wizard Arrows Bomb Tower Freeze
Arrows Executioner Ice Wizard
Bomb Tower Valkyrie Guards Freeze Ice Wizard
Valkyrie Bomb Tower Executioner Arrows Guards Freeze
Bomb Tower
Bomb Tower Freeze
Bomb Tower Arrows Valkyrie Executioner
Arrows Bomb Tower Valkyrie Guards Executioner Ice Wizard
Arrows Valkyrie Bomb Tower Freeze Executioner Guards Ice Wizard
Bomb Tower
Valkyrie Arrows Bomb Tower Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Arrows Valkyrie Bomb Tower Executioner
Guards Valkyrie Bomb Tower
Valkyrie Guards
Valkyrie Guards Executioner
Arrows Executioner Bomb Tower Freeze Ice Wizard
Guards Valkyrie Bomb Tower Ice Wizard
Valkyrie Bomb Tower
Freeze Valkyrie Bomb Tower
Guards
Valkyrie Bomb Tower Guards
Arrows Valkyrie Guards
Valkyrie Bomb Tower Guards Executioner
Valkyrie Bomb Tower Executioner
Guards Valkyrie Bomb Tower Freeze Executioner
Arrows Valkyrie Executioner Bomb Tower Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Freeze
Arrows Executioner Ice Wizard
Arrows
Arrows Valkyrie Guards Freeze
Executioner Arrows Valkyrie
Arrows Executioner Freeze Ice Wizard
Arrows Executioner
Arrows Freeze Executioner Ice Wizard
Arrows
Guards
Arrows Valkyrie
Arrows Executioner
Executioner
Arrows Freeze
Arrows
Arrows Executioner
Arrows Executioner
Arrows Freeze
Arrows Executioner
Arrows Valkyrie
Arrows
Arrows
Arrows Freeze Valkyrie Executioner Ice Wizard
Arrows Executioner Ice Wizard
Arrows
Arrows
Arrows Executioner Ice Wizard
Guards Freeze
Arrows
Arrows Freeze
Arrows
Guards Freeze
Arrows Executioner Ice Wizard
Freeze
Arrows
Valkyrie Executioner
Arrows Executioner
Arrows
Executioner
Guards Freeze
Executioner
Freeze Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: