My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Sparky
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Musketeer Electro Wizard Sparky
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Sparky
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Electro Wizard Sparky
Fireball
Goblin Gang Musketeer Hog Rider Electro Wizard Sparky
Poison
Bats Goblin Gang Musketeer Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Rocket
Musketeer Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Earthquake Mini P.E.K.K.A Musketeer Hog Rider Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Earthquake Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Sparky
Goblin Gang
Hog Rider Mini P.E.K.K.A Sparky
Earthquake
Hog Rider Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Bats Goblin Gang Earthquake Musketeer Hog Rider Electro Wizard
Musketeer
Hog Rider Mini P.E.K.K.A
Hog Rider
Bats Goblin Gang Earthquake Musketeer Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Hog Rider Sparky
Sparky
Mini P.E.K.K.A Bats Goblin Gang Earthquake Electro Wizard

Defense Synergies 2 12

Bats
Earthquake Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Goblin Gang
Musketeer Mini P.E.K.K.A Electro Wizard Sparky
Earthquake
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Electro Wizard Bats Goblin Gang Earthquake Musketeer
Musketeer
Goblin Gang Bats Mini P.E.K.K.A Electro Wizard
Hog Rider
Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Musketeer
Sparky
Bats Goblin Gang Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Electro Wizard Sparky
Mini P.E.K.K.A Sparky Bats Goblin Gang Musketeer Electro Wizard
Goblin Gang Mini P.E.K.K.A Sparky Bats Musketeer Electro Wizard
Mini P.E.K.K.A Sparky Bats Goblin Gang Musketeer Electro Wizard
Earthquake Mini P.E.K.K.A Sparky
Goblin Gang Bats Earthquake Musketeer Electro Wizard
Bats Musketeer Electro Wizard Goblin Gang
Earthquake Musketeer Electro Wizard Sparky
Mini P.E.K.K.A Sparky Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Bats Goblin Gang Electro Wizard Earthquake Musketeer
Musketeer Bats Goblin Gang Electro Wizard
Mini P.E.K.K.A Sparky Bats Goblin Gang Earthquake Musketeer Electro Wizard
Sparky Bats Goblin Gang Earthquake Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Sparky Bats Goblin Gang Mini P.E.K.K.A Musketeer Electro Wizard
Bats Goblin Gang Musketeer Electro Wizard
Earthquake Bats Musketeer Electro Wizard
Mini P.E.K.K.A Sparky Musketeer Electro Wizard
Goblin Gang Bats Earthquake Mini P.E.K.K.A Musketeer Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Bats Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Goblin Gang Mini P.E.K.K.A Bats Musketeer Electro Wizard Sparky
Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Bats Goblin Gang Musketeer Electro Wizard
Goblin Gang Mini P.E.K.K.A Sparky Bats Musketeer Electro Wizard
Mini P.E.K.K.A Sparky
Electro Wizard Bats Mini P.E.K.K.A Sparky
Goblin Gang Musketeer Sparky
Bats Mini P.E.K.K.A Musketeer Sparky
Electro Wizard
Mini P.E.K.K.A Goblin Gang Sparky
Musketeer Sparky
Goblin Gang Electro Wizard Sparky Bats Mini P.E.K.K.A Musketeer
Bats Earthquake Mini P.E.K.K.A Musketeer Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Sparky
Musketeer Electro Wizard
Earthquake Sparky
Earthquake Musketeer Sparky
Earthquake Sparky
Bats Musketeer
Earthquake Musketeer Sparky
Earthquake
Bats Goblin Gang Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Earthquake Musketeer Electro Wizard Sparky
Musketeer
Earthquake Musketeer Sparky
Earthquake Musketeer
Earthquake Musketeer Sparky
Earthquake Musketeer Sparky
Earthquake Musketeer Sparky
Earthquake Sparky
Bats Mini P.E.K.K.A Sparky
Earthquake Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Earthquake
Earthquake Musketeer Sparky
Musketeer Sparky
Earthquake Musketeer
Earthquake Sparky
Earthquake Musketeer Electro Wizard Sparky
Musketeer Sparky
Musketeer Sparky
Bats Musketeer Electro Wizard Sparky
Electro Wizard Bats Musketeer
Mini P.E.K.K.A Sparky
Earthquake Musketeer Sparky
Electro Wizard Sparky
Sparky
Earthquake Sparky
Earthquake Electro Wizard Bats Goblin Gang Musketeer
Musketeer Electro Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Earthquake Musketeer
Sparky
Musketeer Sparky
Bats Goblin Gang Musketeer Electro Wizard Sparky
Bats Musketeer Electro Wizard
Musketeer Electro Wizard Sparky

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