My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Miner
Giant Snowball
Archers Barbarians Hog Rider Baby Dragon Miner Princess
Zap
Archers Princess
Barbarian Barrel
Archers Barbarians Princess Ice Wizard Electro Wizard
The Log
Archers Barbarians Hog Rider Princess
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers Princess
Royal Delivery
Archers Barbarians Hog Rider Baby Dragon Miner Princess Ice Wizard Electro Wizard
Fireball
Archers Barbarians Hog Rider Baby Dragon Princess Ice Wizard Electro Wizard
Poison
Archers Barbarians Princess Ice Wizard Electro Wizard
Lightning
Baby Dragon Ice Wizard Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Miner Princess Ice Wizard Hog Rider Baby Dragon Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Miner Princess Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon Miner
Barbarians
Hog Rider
Hog Rider
Archers Barbarians Baby Dragon Princess Electro Wizard
Baby Dragon
Archers Hog Rider Miner Ice Wizard Electro Wizard
Miner
Archers Baby Dragon Electro Wizard
Princess
Hog Rider
Ice Wizard
Baby Dragon
Electro Wizard
Hog Rider Baby Dragon Miner

Defense Synergies 1 4

Archers
Baby Dragon Ice Wizard Electro Wizard
Barbarians
Hog Rider
Baby Dragon
Ice Wizard Archers
Miner
Princess
Ice Wizard
Ice Wizard
Baby Dragon Archers Princess
Electro Wizard
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians Archers Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians Princess
Archers Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Archers Baby Dragon Princess Ice Wizard
Barbarians Baby Dragon Electro Wizard
Barbarians Princess Ice Wizard
Archers Barbarians Miner Ice Wizard Electro Wizard
Archers Barbarians Ice Wizard Electro Wizard Baby Dragon Princess
Archers Baby Dragon Princess Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians Baby Dragon Princess Electro Wizard
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Electro Wizard
Archers Barbarians Baby Dragon Ice Wizard Electro Wizard
Baby Dragon Archers Barbarians Princess Ice Wizard Electro Wizard
Barbarians Electro Wizard
Archers Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Electro Wizard
Electro Wizard Archers Baby Dragon Miner
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians
Archers Baby Dragon Princess Ice Wizard Electro Wizard
Archers Barbarians Ice Wizard Electro Wizard
Barbarians
Electro Wizard Barbarians Baby Dragon
Barbarians
Barbarians
Barbarians Electro Wizard
Barbarians
Archers Barbarians Baby Dragon Princess
Barbarians Electro Wizard Archers Baby Dragon
Archers Barbarians Baby Dragon Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Miner Princess Ice Wizard Electro Wizard
Baby Dragon Miner
Barbarians
Baby Dragon
Baby Dragon Princess Ice Wizard
Archers Baby Dragon Princess
Baby Dragon Princess Ice Wizard
Miner
Electro Wizard
Miner Princess Electro Wizard
Archers Baby Dragon Princess
Baby Dragon Miner Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Archers Baby Dragon Princess Electro Wizard
Baby Dragon Miner Princess
Baby Dragon
Princess
Barbarians Baby Dragon
Baby Dragon Princess Ice Wizard
Miner Baby Dragon Princess Ice Wizard Electro Wizard
Baby Dragon Miner Princess
Miner Baby Dragon
Archers Baby Dragon Princess Ice Wizard Electro Wizard
Electro Wizard
Miner
Princess Electro Wizard
Princess
Electro Wizard Archers Barbarians Princess
Archers Baby Dragon Princess Ice Wizard Electro Wizard
Miner Baby Dragon Princess Electro Wizard
Baby Dragon Princess
Baby Dragon Princess Electro Wizard
Princess Electro Wizard
Baby Dragon Miner Princess Electro Wizard

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