My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Heal Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Goblins Barbarians Minion Horde Three Musketeers
Zap
Goblins Minion Horde Three Musketeers
Barbarian Barrel
Goblins Barbarians Heal Spirit Three Musketeers
The Log
Goblins Barbarians Heal Spirit Mini P.E.K.K.A Three Musketeers
Earthquake
Barbarians
Arrows
Goblins Minion Horde Heal Spirit
Royal Delivery
Goblins Barbarians Minion Horde Heal Spirit Mini P.E.K.K.A Three Musketeers
Fireball
Barbarians Minion Horde Three Musketeers
Poison
Barbarians Minion Horde Three Musketeers
Lightning
Mini P.E.K.K.A Three Musketeers
Rocket
Barbarians Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Arrows Mini P.E.K.K.A Barbarians Minion Horde Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblins Arrows Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mini P.E.K.K.A
Barbarians
Heal Spirit
Minion Horde
Heal Spirit
Heal Spirit
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A
Arrows Heal Spirit
Rocket
Three Musketeers
Heal Spirit

Defense Synergies 0 4

Goblins
Minion Horde
Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows Minion Horde
Minion Horde
Goblins Barbarians
Heal Spirit
Mini P.E.K.K.A
Arrows
Rocket
Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Goblins Three Musketeers
Barbarians Minion Horde Mini P.E.K.K.A Rocket Three Musketeers Goblins
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers Goblins
Arrows Barbarians Mini P.E.K.K.A Rocket
Arrows Goblins
Minion Horde Rocket Three Musketeers Arrows
Rocket Arrows Barbarians
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers Goblins
Goblins Barbarians Minion Horde Mini P.E.K.K.A
Goblins Barbarians Minion Horde Arrows
Arrows Minion Horde Three Musketeers
Barbarians Minion Horde Mini P.E.K.K.A Rocket Three Musketeers
Rocket Three Musketeers Goblins Arrows Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Rocket Mini P.E.K.K.A Three Musketeers
Barbarians Minion Horde Three Musketeers Goblins Arrows Mini P.E.K.K.A
Arrows Goblins Barbarians Minion Horde Three Musketeers
Arrows Barbarians
Barbarians Mini P.E.K.K.A Three Musketeers
Goblins Arrows Barbarians Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins
Arrows Mini P.E.K.K.A Rocket
Barbarians Goblins Minion Horde Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers
Arrows Rocket Minion Horde Three Musketeers
Mini P.E.K.K.A Rocket Goblins Barbarians Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde
Minion Horde Rocket Goblins Barbarians Mini P.E.K.K.A
Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Mini P.E.K.K.A
Rocket Arrows Barbarians
Barbarians Mini P.E.K.K.A Rocket Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers
Barbarians Goblins Minion Horde Mini P.E.K.K.A Rocket Three Musketeers
Arrows Barbarians Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Barbarians Rocket
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Minion Horde
Arrows
Arrows
Rocket Goblins Minion Horde Mini P.E.K.K.A Three Musketeers
Rocket Arrows Minion Horde
Arrows Rocket
Rocket Three Musketeers
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde Three Musketeers
Arrows Minion Horde Rocket Three Musketeers
Arrows Rocket Three Musketeers
Minion Horde Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Three Musketeers
Rocket Arrows
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Rocket Arrows
Arrows Minion Horde
Rocket Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Barbarians Rocket
Rocket Arrows Three Musketeers
Arrows
Minion Horde Mini P.E.K.K.A Rocket Three Musketeers
Arrows
Rocket Arrows
Minion Horde Three Musketeers
Minion Horde Rocket
Rocket
Rocket

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