My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Elixir Collector Baby Dragon Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Miner Lava Hound
Giant Snowball
Guards Baby Dragon Miner Lava Hound
Zap
Guards Cannon Cart Lava Hound
Barbarian Barrel
Goblin Cage Guards Cannon Cart
The Log
Goblin Cage Guards Cannon Cart
Earthquake
Goblin Cage Elixir Collector Guards
Arrows
Guards Lava Hound
Royal Delivery
Goblin Cage Guards Baby Dragon Cannon Cart Miner Lava Hound
Fireball
Goblin Cage Elixir Collector Baby Dragon Cannon Cart Lava Hound
Poison
Goblin Cage Elixir Collector Guards Lava Hound
Lightning
Goblin Cage Elixir Collector Baby Dragon Cannon Cart
Rocket
Elixir Collector Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Miner Goblin Cage Baby Dragon Cannon Cart Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Miner Goblin Cage

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Baby Dragon Cannon Cart The Log Miner Lava Hound
Elixir Collector
Guards
Miner The Log Lava Hound
Baby Dragon
Lava Hound Goblin Cage Cannon Cart Miner
Cannon Cart
The Log Goblin Cage Baby Dragon Miner
The Log
Cannon Cart Goblin Cage Guards Miner
Miner
Guards Lava Hound Goblin Cage Baby Dragon Cannon Cart The Log
Lava Hound
Baby Dragon Miner Goblin Cage Guards

Defense Synergies 0 10

Goblin Cage
Guards Baby Dragon Cannon Cart The Log
Elixir Collector
Guards
Goblin Cage Baby Dragon Cannon Cart The Log
Baby Dragon
Goblin Cage Guards Cannon Cart The Log
Cannon Cart
Goblin Cage Guards Baby Dragon
The Log
Goblin Cage Guards Baby Dragon Miner
Miner
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Cage Baby Dragon The Log
Goblin Cage Cannon Cart The Log
Goblin Cage Cannon Cart
Goblin Cage Guards Cannon Cart
Goblin Cage The Log
The Log Guards Baby Dragon Cannon Cart
Goblin Cage Baby Dragon
Goblin Cage Baby Dragon Cannon Cart The Log
Goblin Cage
Guards Cannon Cart Miner
Guards Baby Dragon Cannon Cart The Log
Baby Dragon
Goblin Cage Guards Cannon Cart The Log
Goblin Cage Guards Baby Dragon Cannon Cart The Log
Goblin Cage Cannon Cart
Goblin Cage The Log
Goblin Cage Cannon Cart
Goblin Cage Guards Baby Dragon Cannon Cart The Log
Goblin Cage Baby Dragon The Log Guards Cannon Cart
Goblin Cage Cannon Cart
Guards Baby Dragon Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Cannon Cart
Baby Dragon Cannon Cart The Log Miner
Guards Goblin Cage Cannon Cart The Log
Guards Goblin Cage Cannon Cart The Log
Goblin Cage Guards Cannon Cart
Baby Dragon
Guards Goblin Cage Cannon Cart
Goblin Cage Cannon Cart
Goblin Cage Baby Dragon Cannon Cart The Log
Goblin Cage Guards
Goblin Cage Guards Cannon Cart
Goblin Cage Guards The Log
Cannon Cart Goblin Cage Guards
Goblin Cage Baby Dragon Cannon Cart
Guards Goblin Cage Baby Dragon Cannon Cart The Log
Goblin Cage Baby Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon Cannon Cart The Log Miner
Cannon Cart Guards The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Miner
Guards
Miner Cannon Cart The Log
Baby Dragon
Baby Dragon Cannon Cart The Log Miner
Baby Dragon Cannon Cart
Baby Dragon Cannon Cart The Log
Baby Dragon Cannon Cart The Log
Baby Dragon Cannon Cart The Log
Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon Cannon Cart The Log
The Log Baby Dragon
The Log Miner Baby Dragon
Baby Dragon The Log Miner
Miner Baby Dragon The Log
Baby Dragon
Guards
The Log Miner
The Log
Guards Cannon Cart
Baby Dragon
The Log
Miner Baby Dragon Cannon Cart
The Log Baby Dragon
Cannon Cart
Guards Baby Dragon The Log
Baby Dragon Cannon Cart The Log Miner

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