My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Guards Graveyard
Giant Snowball
Bats Archers Guards Graveyard
Zap
Bats Archers Guards Graveyard
Barbarian Barrel
Archers Tesla Guards Graveyard
The Log
Archers Guards Graveyard
Earthquake
Archers Tesla Guards Graveyard
Arrows
Bats Archers Guards Graveyard
Royal Delivery
Bats Archers Guards Graveyard
Fireball
Archers Tesla
Poison
Bats Archers Guards Graveyard
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Archers Arrows Guards Tesla Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Archers Arrows

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Graveyard
Archers
Ice Golem Arrows Graveyard
Arrows
Graveyard Archers Freeze
Tesla
Ice Golem
Bats Archers Graveyard
Guards
Graveyard
Freeze
Graveyard Arrows
Graveyard
Arrows Ice Golem Freeze Bats Archers Guards

Defense Synergies 2 9

Bats
Tesla Ice Golem Freeze
Archers
Ice Golem Tesla Guards
Arrows
Tesla Ice Golem
Tesla
Ice Golem Bats Archers Arrows Guards
Ice Golem
Archers Tesla Bats Arrows Guards
Guards
Archers Tesla Ice Golem
Freeze
Bats
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem
Bats Tesla
Tesla Bats Archers Freeze
Tesla Bats Guards
Arrows
Arrows Freeze Bats Archers Tesla Guards
Bats Tesla Archers Arrows Freeze
Arrows Tesla Ice Golem
Tesla
Guards Archers Tesla Ice Golem
Bats Archers Guards Arrows Tesla Ice Golem Freeze
Arrows Tesla Bats Archers
Tesla Bats Guards Freeze
Bats Arrows Tesla Guards Freeze
Tesla
Tesla Freeze
Tesla Bats Arrows
Arrows Tesla Bats Archers Guards
Arrows Freeze Bats Archers Tesla Ice Golem Guards
Tesla
Bats Archers Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Ice Golem
Archers Arrows Tesla Ice Golem
Guards Bats Ice Golem
Guards Bats Tesla Ice Golem
Tesla Guards
Arrows Bats Archers Tesla Ice Golem Freeze
Guards Bats Archers Tesla Ice Golem
Tesla
Freeze Bats Ice Golem
Tesla Guards
Bats Tesla Guards
Arrows Guards
Tesla Ice Golem Guards
Archers Tesla
Tesla Guards Bats Archers Ice Golem Freeze
Bats Arrows Archers Tesla Ice Golem Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Guards Freeze
Arrows
Arrows
Arrows Ice Golem Guards Freeze
Arrows
Arrows Bats Ice Golem Freeze
Archers Arrows
Arrows Ice Golem Freeze
Arrows
Bats Guards
Arrows
Archers Arrows
Ice Golem
Arrows Freeze
Arrows Ice Golem
Arrows
Arrows
Arrows Freeze
Bats
Archers Arrows
Arrows
Arrows
Arrows
Arrows Ice Golem Freeze
Arrows
Arrows
Arrows
Bats Archers Arrows Ice Golem
Bats Guards Freeze
Arrows
Arrows Freeze
Arrows
Bats Archers Guards Freeze
Archers Arrows
Freeze
Arrows
Arrows Ice Golem
Arrows
Bats Guards Freeze
Bats
Freeze

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