My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Baby Dragon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Giant Skeleton Sparky
Giant Snowball
Dart Goblin Guards Baby Dragon
Zap
Dart Goblin Guards Sparky
Barbarian Barrel
Dart Goblin Elixir Golem Guards Giant Skeleton Magic Archer Sparky
The Log
Dart Goblin Elixir Golem Guards Giant Skeleton Sparky
Earthquake
Elixir Golem Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Elixir Golem Guards Baby Dragon Giant Skeleton Magic Archer Sparky
Fireball
Dart Goblin Elixir Golem Baby Dragon Magic Archer Sparky
Poison
Dart Goblin Elixir Golem Guards Magic Archer Sparky
Lightning
Baby Dragon Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Baby Dragon Poison Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Guards Baby Dragon Poison Magic Archer Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Elixir Golem Guards Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Baby Dragon Giant Skeleton Sparky
Elixir Golem
Poison Dart Goblin Baby Dragon Magic Archer Sparky
Guards
Baby Dragon
Dart Goblin Elixir Golem Poison Giant Skeleton Sparky
Poison
Elixir Golem Baby Dragon Giant Skeleton
Giant Skeleton
Dart Goblin Baby Dragon Poison Magic Archer Sparky
Magic Archer
Elixir Golem Giant Skeleton
Sparky
Dart Goblin Elixir Golem Baby Dragon Giant Skeleton

Defense Synergies 0 12

Dart Goblin
Guards Baby Dragon Giant Skeleton Magic Archer
Elixir Golem
Guards
Dart Goblin Baby Dragon Poison Giant Skeleton Magic Archer Sparky
Baby Dragon
Dart Goblin Guards Giant Skeleton
Poison
Guards Sparky
Giant Skeleton
Dart Goblin Guards Baby Dragon Magic Archer
Magic Archer
Dart Goblin Guards Giant Skeleton
Sparky
Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon Magic Archer Sparky
Sparky Dart Goblin
Sparky Dart Goblin Giant Skeleton
Sparky Dart Goblin Guards
Poison Giant Skeleton Sparky
Dart Goblin Guards Baby Dragon Magic Archer
Dart Goblin Baby Dragon Poison Magic Archer
Dart Goblin Baby Dragon Poison Giant Skeleton Magic Archer Sparky
Sparky
Guards Dart Goblin Giant Skeleton Sparky
Dart Goblin Guards Poison Baby Dragon Giant Skeleton Magic Archer
Dart Goblin Baby Dragon Poison Magic Archer
Sparky Guards Giant Skeleton
Sparky Dart Goblin Guards Baby Dragon Poison Magic Archer
Sparky
Sparky
Sparky Poison
Dart Goblin Guards Baby Dragon Magic Archer
Baby Dragon Poison Dart Goblin Guards Giant Skeleton Magic Archer
Sparky Dart Goblin
Dart Goblin Guards Baby Dragon Poison Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton Sparky
Poison Baby Dragon Magic Archer
Guards Giant Skeleton Sparky
Guards Giant Skeleton Sparky
Giant Skeleton Guards Sparky
Poison Dart Goblin Baby Dragon Magic Archer
Guards Sparky Dart Goblin Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Baby Dragon Poison Magic Archer Sparky
Dart Goblin Guards Sparky
Dart Goblin Guards Giant Skeleton Sparky
Guards Poison Giant Skeleton
Giant Skeleton Guards Sparky
Dart Goblin Baby Dragon Magic Archer Sparky
Guards Sparky Dart Goblin Baby Dragon Poison Giant Skeleton Magic Archer
Poison Dart Goblin Baby Dragon Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Dart Goblin Guards Baby Dragon Giant Skeleton Sparky
Poison Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon Poison Giant Skeleton Magic Archer Sparky
Dart Goblin Guards Poison Giant Skeleton Sparky
Poison Baby Dragon Magic Archer Sparky
Poison Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon Poison Magic Archer Sparky
Poison Dart Goblin Baby Dragon Magic Archer
Poison Dart Goblin
Guards Poison Sparky
Poison Dart Goblin Magic Archer Sparky
Poison Dart Goblin Baby Dragon Magic Archer
Poison Dart Goblin Baby Dragon Magic Archer Sparky
Dart Goblin Baby Dragon Poison Magic Archer
Dart Goblin Baby Dragon Poison Magic Archer Sparky
Dart Goblin Baby Dragon Poison Magic Archer Sparky
Magic Archer Dart Goblin Baby Dragon Poison Sparky
Poison Sparky
Sparky
Dart Goblin Baby Dragon Poison Magic Archer Sparky
Dart Goblin Baby Dragon Poison Magic Archer
Baby Dragon Poison Giant Skeleton Magic Archer Sparky
Poison
Sparky
Baby Dragon Poison
Poison Baby Dragon Magic Archer Sparky
Poison Dart Goblin Baby Dragon Magic Archer Sparky
Baby Dragon Poison Magic Archer Sparky
Poison Dart Goblin Baby Dragon Magic Archer Sparky
Poison Dart Goblin Baby Dragon Magic Archer Sparky
Dart Goblin Guards Poison
Sparky
Poison Dart Goblin Magic Archer Sparky
Poison Magic Archer Sparky
Giant Skeleton Sparky
Poison Magic Archer Sparky
Dart Goblin Guards Magic Archer
Poison Dart Goblin Baby Dragon Magic Archer
Poison Dart Goblin Baby Dragon Magic Archer Sparky
Dart Goblin Baby Dragon Poison Magic Archer
Poison Giant Skeleton Sparky
Dart Goblin Sparky
Dart Goblin Guards Baby Dragon Poison Giant Skeleton Magic Archer Sparky
Dart Goblin Poison Magic Archer
Poison Dart Goblin Baby Dragon Giant Skeleton Magic Archer Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: