My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Graveyard
Giant Snowball
Minion Horde Witch Lumberjack Graveyard
Zap
Minion Horde Witch Graveyard
Barbarian Barrel
Elite Barbarians Wizard Witch Lumberjack Graveyard
The Log
Elite Barbarians Witch Lumberjack Graveyard
Earthquake
Witch Graveyard
Arrows
Minion Horde Witch Graveyard
Royal Delivery
Minion Horde Elite Barbarians Wizard Witch Lumberjack Graveyard
Fireball
Minion Horde Elite Barbarians Wizard Witch Lumberjack
Poison
Minion Horde Wizard Witch Graveyard
Lightning
Elite Barbarians Wizard Witch Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Lumberjack Minion Horde Wizard Witch Graveyard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Lumberjack Minion Horde Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack
Elite Barbarians
Fireball Wizard Lumberjack Graveyard Mega Knight
Fireball
Graveyard Elite Barbarians Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Witch
Lumberjack Graveyard Mega Knight
Lumberjack
Minion Horde Elite Barbarians Wizard Witch Graveyard Mega Knight
Graveyard
Fireball Elite Barbarians Witch Lumberjack Mega Knight
Mega Knight
Minion Horde Elite Barbarians Fireball Wizard Witch Lumberjack Graveyard

Defense Synergies 0 8

Minion Horde
Elite Barbarians
Wizard Mega Knight
Fireball
Lumberjack Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Fireball Wizard Witch
Graveyard
Mega Knight
Elite Barbarians Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Lumberjack Witch Mega Knight
Minion Horde Witch Lumberjack Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Witch Lumberjack Mega Knight
Elite Barbarians Fireball Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Minion Horde Fireball Wizard Witch
Fireball Mega Knight
Minion Horde Witch Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Lumberjack Mega Knight
Minion Horde Witch Fireball Wizard Lumberjack Mega Knight
Minion Horde Fireball Wizard Witch
Minion Horde Lumberjack Mega Knight Elite Barbarians Fireball Wizard Witch
Fireball Wizard Mega Knight Minion Horde Witch Lumberjack
Elite Barbarians Minion Horde Lumberjack Mega Knight
Minion Horde Elite Barbarians Fireball Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Fireball Witch Lumberjack
Fireball Mega Knight Minion Horde Elite Barbarians Wizard Witch Lumberjack
Wizard Witch Fireball Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Mega Knight Minion Horde Elite Barbarians Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Elite Barbarians Witch
Lumberjack Mega Knight Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Witch Lumberjack Mega Knight
Fireball Wizard Minion Horde Witch
Minion Horde Elite Barbarians Fireball Witch Lumberjack
Mega Knight Minion Horde Elite Barbarians Lumberjack
Minion Horde Mega Knight Elite Barbarians Fireball Witch
Witch Minion Horde
Mega Knight Minion Horde Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Minion Horde Fireball Wizard Witch Lumberjack
Wizard Minion Horde Fireball Witch Mega Knight
Elite Barbarians Witch Minion Horde Fireball Lumberjack
Mega Knight Minion Horde Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Minion Horde Elite Barbarians Fireball Lumberjack
Minion Horde Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Witch Mega Knight
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Elite Barbarians Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Minion Horde Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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