My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Mega Minion Skeleton Army Graveyard
Zap
Skeleton Army Graveyard
Barbarian Barrel
Valkyrie Skeleton Army Graveyard
The Log
Mini P.E.K.K.A Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Mega Minion Mini P.E.K.K.A Valkyrie Skeleton Army Graveyard
Fireball
Mega Minion Skeleton Army
Poison
Mega Minion Skeleton Army Graveyard
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Skeleton Army Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Graveyard Mini P.E.K.K.A Valkyrie Freeze
Mega Minion
Zap Fireball Valkyrie Graveyard
Fireball
Zap Graveyard Mega Minion Freeze
Mini P.E.K.K.A
Zap Valkyrie Graveyard
Valkyrie
Graveyard Zap Mega Minion Mini P.E.K.K.A
Skeleton Army
Freeze
Graveyard Zap Fireball
Graveyard
Zap Fireball Valkyrie Freeze Mega Minion Mini P.E.K.K.A

Defense Synergies 3 13

Zap
Mega Minion Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Mega Minion
Zap Valkyrie Skeleton Army Freeze
Fireball
Zap Mini P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A
Zap Fireball Valkyrie Skeleton Army Freeze
Valkyrie
Zap Mega Minion Fireball Mini P.E.K.K.A Freeze
Skeleton Army
Zap Mega Minion Mini P.E.K.K.A Freeze
Freeze
Mega Minion Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Zap Mega Minion Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Minion Valkyrie Freeze
Mini P.E.K.K.A Skeleton Army Mega Minion Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Skeleton Army Freeze Zap Mega Minion Valkyrie
Mega Minion Zap Fireball Freeze
Zap Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Zap Mega Minion Fireball Freeze
Mega Minion Zap Fireball
Mini P.E.K.K.A Skeleton Army Zap Fireball Valkyrie Freeze
Fireball Valkyrie Skeleton Army Zap Mega Minion Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A Freeze
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Zap Mega Minion Valkyrie Skeleton Army
Zap Valkyrie Freeze Mega Minion Fireball
Mini P.E.K.K.A
Valkyrie Skeleton Army Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A Valkyrie
Skeleton Army Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Zap Fireball
Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Zap Freeze
Mini P.E.K.K.A Skeleton Army Mega Minion Fireball Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Zap Freeze Mega Minion Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Mega Minion Skeleton Army
Mega Minion Mini P.E.K.K.A Valkyrie
Skeleton Army Zap Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Zap Mega Minion Fireball Mini P.E.K.K.A Valkyrie Freeze
Valkyrie Zap Mega Minion Fireball Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap
Fireball
Fireball Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Zap Mega Minion Freeze
Fireball Zap Freeze
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Valkyrie
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Mega Minion Fireball Freeze
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Skeleton Army Freeze
Fireball Zap Mega Minion
Freeze
Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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