My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Graveyard
Giant Snowball
Flying Machine Guards Skeleton Army Baby Dragon Graveyard
Zap
Flying Machine Guards Skeleton Army Goblin Giant Graveyard
Barbarian Barrel
Guards Skeleton Army Ice Wizard Graveyard
The Log
Guards Skeleton Army Graveyard
Earthquake
Guards Skeleton Army Graveyard
Arrows
Flying Machine Guards Skeleton Army Graveyard
Royal Delivery
Flying Machine Guards Skeleton Army Baby Dragon Ice Wizard Graveyard
Fireball
Flying Machine Skeleton Army Baby Dragon Ice Wizard
Poison
Flying Machine Guards Skeleton Army Ice Wizard Graveyard
Lightning
Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Skeleton Army Ice Wizard Flying Machine Baby Dragon Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Guards Skeleton Army Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Flying Machine Baby Dragon Goblin Giant
Flying Machine
Giant Snowball Baby Dragon Goblin Giant Graveyard
Guards
Graveyard
Skeleton Army
Baby Dragon
Graveyard Giant Snowball Flying Machine Goblin Giant Ice Wizard
Goblin Giant
Giant Snowball Flying Machine Baby Dragon Ice Wizard Graveyard
Ice Wizard
Baby Dragon Goblin Giant Graveyard
Graveyard
Giant Snowball Baby Dragon Flying Machine Guards Goblin Giant Ice Wizard

Defense Synergies 1 13

Giant Snowball
Flying Machine Guards Baby Dragon Goblin Giant Ice Wizard
Flying Machine
Giant Snowball Guards Skeleton Army Baby Dragon Ice Wizard
Guards
Giant Snowball Flying Machine Skeleton Army Baby Dragon Ice Wizard
Skeleton Army
Flying Machine Guards Ice Wizard
Baby Dragon
Ice Wizard Giant Snowball Flying Machine Guards
Goblin Giant
Giant Snowball
Ice Wizard
Baby Dragon Giant Snowball Flying Machine Guards Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Goblin Giant
Skeleton Army Flying Machine Ice Wizard
Skeleton Army Giant Snowball Ice Wizard
Skeleton Army Guards Ice Wizard
Skeleton Army
Skeleton Army Giant Snowball Flying Machine Guards Baby Dragon Ice Wizard
Giant Snowball Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Goblin Giant
Skeleton Army Ice Wizard
Guards Skeleton Army Giant Snowball Ice Wizard
Guards Skeleton Army Ice Wizard Giant Snowball Flying Machine Baby Dragon Goblin Giant
Giant Snowball Flying Machine Baby Dragon Ice Wizard
Skeleton Army Giant Snowball Flying Machine Guards Ice Wizard
Skeleton Army Giant Snowball Guards Baby Dragon
Skeleton Army
Skeleton Army Giant Snowball
Skeleton Army
Giant Snowball Flying Machine Guards Skeleton Army Baby Dragon Ice Wizard
Giant Snowball Baby Dragon Flying Machine Guards Ice Wizard
Skeleton Army Giant Snowball Flying Machine Guards Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Giant Snowball
Giant Snowball Flying Machine Baby Dragon
Guards Skeleton Army Goblin Giant
Guards Skeleton Army Goblin Giant
Guards Skeleton Army Goblin Giant
Giant Snowball Flying Machine Baby Dragon Goblin Giant Ice Wizard
Guards Skeleton Army Flying Machine Goblin Giant Ice Wizard
Skeleton Army Goblin Giant
Giant Snowball Flying Machine Skeleton Army Baby Dragon
Guards Skeleton Army Goblin Giant
Flying Machine Guards
Skeleton Army Giant Snowball Guards Goblin Giant
Skeleton Army Guards Goblin Giant
Flying Machine Skeleton Army Baby Dragon
Guards Skeleton Army Flying Machine Baby Dragon Goblin Giant
Giant Snowball Flying Machine Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Baby Dragon
Giant Snowball Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Goblin Giant
Flying Machine Guards
Giant Snowball Baby Dragon
Giant Snowball Flying Machine Baby Dragon Goblin Giant Ice Wizard
Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon Ice Wizard
Giant Snowball Flying Machine
Giant Snowball Guards
Flying Machine
Giant Snowball Flying Machine Baby Dragon
Flying Machine Giant Snowball Baby Dragon
Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Flying Machine Baby Dragon
Giant Snowball
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball Flying Machine Baby Dragon Ice Wizard
Giant Snowball Flying Machine Baby Dragon
Baby Dragon
Giant Snowball Flying Machine Baby Dragon Ice Wizard
Giant Snowball Flying Machine Guards
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Flying Machine Guards Skeleton Army
Giant Snowball Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Giant Snowball
Flying Machine
Giant Snowball Flying Machine Guards Baby Dragon
Giant Snowball Flying Machine
Giant Snowball Flying Machine Baby Dragon Goblin Giant

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