My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Dark Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton Graveyard
Giant Snowball
Baby Dragon Graveyard
Zap
Dark Prince Graveyard
Barbarian Barrel
Dark Prince Giant Skeleton Electro Wizard Magic Archer Graveyard
The Log
Dark Prince Giant Skeleton Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Baby Dragon Dark Prince Giant Skeleton Electro Wizard Magic Archer Graveyard
Fireball
Baby Dragon Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer Graveyard
Lightning
Baby Dragon Dark Prince Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Dark Prince Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Baby Dragon Dark Prince Freeze Electro Wizard Magic Archer Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Baby Dragon Dark Prince Freeze

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Graveyard Baby Dragon Dark Prince Giant Skeleton
Baby Dragon
Graveyard Barbarian Barrel Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Barbarian Barrel Baby Dragon Electro Wizard Magic Archer Graveyard
Freeze
Graveyard
Giant Skeleton
Barbarian Barrel Baby Dragon Electro Wizard Magic Archer Graveyard
Electro Wizard
Graveyard Baby Dragon Dark Prince Giant Skeleton Magic Archer
Magic Archer
Dark Prince Giant Skeleton Electro Wizard
Graveyard
Barbarian Barrel Baby Dragon Freeze Electro Wizard Dark Prince Giant Skeleton

Defense Synergies 0 13

Barbarian Barrel
Baby Dragon Dark Prince Giant Skeleton Electro Wizard Magic Archer
Baby Dragon
Barbarian Barrel Dark Prince Giant Skeleton
Dark Prince
Barbarian Barrel Baby Dragon Electro Wizard Magic Archer
Freeze
Electro Wizard
Giant Skeleton
Barbarian Barrel Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Barbarian Barrel Dark Prince Freeze Giant Skeleton Magic Archer
Magic Archer
Barbarian Barrel Dark Prince Giant Skeleton Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon Electro Wizard Magic Archer
Dark Prince Electro Wizard
Dark Prince Freeze Giant Skeleton Electro Wizard
Dark Prince Electro Wizard
Barbarian Barrel Dark Prince Giant Skeleton
Barbarian Barrel Freeze Baby Dragon Dark Prince Electro Wizard Magic Archer
Electro Wizard Baby Dragon Freeze Magic Archer
Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Barbarian Barrel Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Barbarian Barrel Baby Dragon Dark Prince Freeze Giant Skeleton Magic Archer
Baby Dragon Electro Wizard Magic Archer
Dark Prince Freeze Giant Skeleton Electro Wizard
Barbarian Barrel Baby Dragon Dark Prince Freeze Electro Wizard Magic Archer
Electro Wizard
Freeze Electro Wizard
Dark Prince Electro Wizard
Barbarian Barrel Baby Dragon Dark Prince Electro Wizard Magic Archer
Barbarian Barrel Baby Dragon Freeze Dark Prince Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Dark Prince Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Barbarian Barrel Baby Dragon Magic Archer
Giant Skeleton Dark Prince Electro Wizard
Dark Prince Giant Skeleton Barbarian Barrel Electro Wizard
Giant Skeleton Dark Prince
Baby Dragon Freeze Electro Wizard Magic Archer
Dark Prince Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince
Freeze Giant Skeleton Electro Wizard Barbarian Barrel Baby Dragon Dark Prince Magic Archer
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton
Baby Dragon Magic Archer
Electro Wizard Barbarian Barrel Baby Dragon Dark Prince Freeze Giant Skeleton Magic Archer
Barbarian Barrel Baby Dragon Dark Prince Freeze Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Baby Dragon Freeze Giant Skeleton
Barbarian Barrel Baby Dragon Electro Wizard Magic Archer
Barbarian Barrel Baby Dragon Giant Skeleton Magic Archer
Barbarian Barrel Dark Prince Freeze Giant Skeleton
Barbarian Barrel Baby Dragon Dark Prince Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Freeze Magic Archer
Electro Wizard
Barbarian Barrel Dark Prince Electro Wizard Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Freeze Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Magic Archer Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Barbarian Barrel Baby Dragon Dark Prince Electro Wizard Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Barbarian Barrel Baby Dragon
Freeze Barbarian Barrel Baby Dragon Dark Prince Magic Archer
Barbarian Barrel Baby Dragon Electro Wizard Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Electro Wizard Magic Archer
Electro Wizard Freeze
Magic Archer
Freeze Electro Wizard Magic Archer
Giant Skeleton
Magic Archer
Electro Wizard Barbarian Barrel Dark Prince Freeze Magic Archer
Baby Dragon Electro Wizard Magic Archer
Freeze
Barbarian Barrel
Baby Dragon Dark Prince Electro Wizard Magic Archer
Baby Dragon Magic Archer
Giant Skeleton
Dark Prince
Baby Dragon Freeze Giant Skeleton Electro Wizard Magic Archer
Electro Wizard Magic Archer
Barbarian Barrel Baby Dragon Dark Prince Freeze Giant Skeleton Electro Wizard Magic Archer

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