My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Night Witch
Giant Snowball
Bats Guards Witch Night Witch
Zap
Bats Guards Witch Night Witch
Barbarian Barrel
Guards Witch Night Witch
The Log
Guards Witch
Earthquake
Elixir Collector Guards Witch
Arrows
Bats Guards Witch Night Witch
Royal Delivery
Bats Guards Witch Night Witch
Fireball
Elixir Collector Witch Night Witch
Poison
Bats Elixir Collector Guards Witch Night Witch
Lightning
Elixir Collector Witch Night Witch
Rocket
Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Guards Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Fireball Night Witch Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem
Arrows
Fireball Golem Night Witch
Fireball
Arrows Golem
Elixir Collector
Guards
Witch
Golem
Golem
Arrows Fireball Night Witch Bats Witch
Night Witch
Golem Arrows

Defense Synergies 0 2

Bats
Arrows
Fireball
Fireball
Arrows
Elixir Collector
Guards
Witch
Witch
Guards
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bats Witch Night Witch
Witch Bats Night Witch
Witch Night Witch Bats Guards
Arrows Fireball
Arrows Fireball Bats Guards Night Witch
Bats Arrows Fireball Witch Night Witch
Arrows Fireball
Witch Night Witch
Guards Night Witch
Bats Guards Witch Arrows Fireball Night Witch
Arrows Bats Fireball Witch Night Witch
Night Witch Bats Fireball Guards Witch
Fireball Bats Arrows Guards Witch Night Witch
Fireball
Bats Arrows Fireball Witch Night Witch
Arrows Fireball Bats Guards Witch Night Witch
Arrows Witch Bats Fireball Guards
Bats Arrows Fireball Guards Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch
Fireball Arrows
Guards Bats Witch
Guards Bats Fireball Night Witch
Guards Witch Night Witch
Arrows Fireball Bats Witch
Guards Bats Fireball Witch Night Witch
Bats Fireball Witch
Witch Guards
Bats Guards Witch
Arrows Fireball Guards
Fireball Guards Witch Night Witch
Fireball Witch
Guards Witch Bats Fireball Night Witch
Bats Arrows Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball Bats Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Guards Night Witch
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bats Night Witch
Arrows Fireball
Arrows Fireball Witch
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Bats Arrows Fireball Witch Night Witch
Bats Fireball Guards Witch
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Guards Witch Night Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Guards Witch
Bats Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: