My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Valkyrie Elixir Collector Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang Valkyrie Executioner
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Mega Minion Valkyrie Executioner
Fireball
Goblin Gang Mega Minion Elixir Collector Executioner
Poison
Bats Goblin Gang Mega Minion Elixir Collector Executioner
Lightning
Knight Mega Minion Valkyrie Elixir Collector Executioner
Rocket
Valkyrie Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Valkyrie Elixir Collector Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Mega Minion Valkyrie Executioner Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Mega Minion

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Minion Golem
Knight
Bats Goblin Gang Mega Minion Executioner
Goblin Gang
Knight Valkyrie Golem
Mega Minion
Knight Golem Bats Valkyrie
Valkyrie
Bats Goblin Gang Mega Minion Executioner
Elixir Collector
Executioner
Knight Valkyrie Golem
Golem
Mega Minion Bats Goblin Gang Executioner

Defense Synergies 4 4

Bats
Knight Valkyrie
Knight
Bats Goblin Gang Mega Minion Executioner
Goblin Gang
Knight Valkyrie
Mega Minion
Knight Valkyrie
Valkyrie
Bats Goblin Gang Mega Minion Executioner
Elixir Collector
Executioner
Knight Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Valkyrie Executioner
Bats Knight Goblin Gang Mega Minion Valkyrie Executioner
Goblin Gang Bats Knight Mega Minion Valkyrie Executioner
Bats Knight Goblin Gang Mega Minion Valkyrie
Valkyrie
Goblin Gang Bats Mega Minion Valkyrie Executioner
Bats Mega Minion Goblin Gang Executioner
Valkyrie
Goblin Gang
Knight Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Executioner Knight Mega Minion
Mega Minion Executioner Bats Goblin Gang
Bats Knight Goblin Gang Valkyrie
Valkyrie Executioner Bats Goblin Gang Mega Minion
Knight Goblin Gang
Goblin Gang
Bats Knight Goblin Gang Valkyrie Executioner
Bats Knight Goblin Gang Mega Minion Valkyrie Executioner
Valkyrie Executioner Bats Knight Mega Minion
Goblin Gang Valkyrie Bats Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Knight Goblin Gang Mega Minion Valkyrie Executioner
Goblin Gang Bats Knight Valkyrie
Goblin Gang Valkyrie Bats Knight
Knight Goblin Gang Valkyrie Executioner
Executioner Bats Goblin Gang
Goblin Gang Bats Knight Mega Minion Valkyrie
Knight Valkyrie
Bats Knight Mega Minion Valkyrie
Goblin Gang Mega Minion
Bats Knight Mega Minion Valkyrie
Valkyrie
Knight Goblin Gang Valkyrie Executioner
Valkyrie Executioner
Goblin Gang Bats Knight Mega Minion Valkyrie Executioner
Bats Valkyrie Executioner Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Executioner
Knight Valkyrie
Executioner Valkyrie
Executioner Bats Mega Minion
Executioner
Executioner
Bats Goblin Gang
Knight Valkyrie
Executioner
Knight Executioner
Executioner
Executioner
Bats
Mega Minion Executioner
Valkyrie
Valkyrie Executioner
Mega Minion
Executioner
Bats Executioner
Bats Mega Minion
Mega Minion
Bats Goblin Gang
Mega Minion Executioner
Knight Goblin Gang Mega Minion Valkyrie Executioner
Executioner
Mega Minion Executioner
Bats Goblin Gang
Bats Executioner
Executioner

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