My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Night Witch
Giant Snowball
Mega Minion Guards Night Witch
Zap
Guards Prince Night Witch
Barbarian Barrel
Wizard Guards Night Witch
The Log
Guards Prince
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Wizard Guards Prince Night Witch
Fireball
Mega Minion Wizard Night Witch
Poison
Mega Minion Wizard Guards Night Witch
Lightning
Mega Minion Wizard Prince Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Poison Prince Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Fireball Poison Night Witch Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Guards Fireball Poison

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Fireball Poison
Fireball
Golem Mega Minion
Wizard
Prince Golem
Guards
Poison
Golem Mega Minion Prince Night Witch
Prince
Wizard Poison Golem
Golem
Mega Minion Fireball Poison Night Witch Wizard Prince
Night Witch
Golem Poison

Defense Synergies 0 7

Mega Minion
Wizard Guards Night Witch
Fireball
Wizard
Mega Minion Guards Prince
Guards
Mega Minion Wizard Poison Prince
Poison
Guards
Prince
Wizard Guards
Golem
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard
Mega Minion Prince Night Witch
Prince Mega Minion Night Witch
Prince Night Witch Mega Minion Guards
Fireball Poison Prince
Fireball Mega Minion Guards Night Witch
Mega Minion Fireball Wizard Poison Night Witch
Fireball Poison
Prince Night Witch
Guards Prince Night Witch
Guards Poison Mega Minion Fireball Wizard Night Witch
Mega Minion Fireball Wizard Poison Night Witch
Prince Night Witch Fireball Wizard Guards
Fireball Wizard Mega Minion Guards Poison Prince Night Witch
Prince
Fireball Prince
Wizard Fireball Poison Prince Night Witch
Fireball Mega Minion Wizard Guards Prince Night Witch
Wizard Poison Mega Minion Fireball Guards
Prince
Wizard Fireball Guards Poison Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Prince
Fireball Poison Mega Minion Wizard Prince
Guards Prince
Guards Prince Fireball Night Witch
Guards Prince Night Witch
Fireball Wizard Poison
Guards Prince Mega Minion Fireball Night Witch
Prince
Mega Minion Fireball Poison Prince
Mega Minion Guards
Mega Minion Guards Prince
Fireball Guards Poison Prince
Prince Fireball Wizard Guards Night Witch
Wizard Fireball
Guards Mega Minion Fireball Poison Prince Night Witch
Poison Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Guards
Fireball Poison
Fireball Poison
Fireball Guards Poison Prince
Fireball Wizard Poison
Fireball Wizard Poison Mega Minion
Wizard Poison
Fireball Poison Wizard
Fireball Poison Wizard
Fireball Guards Poison Prince Night Witch
Poison Fireball Wizard Prince
Fireball Poison Wizard
Poison Fireball
Fireball Poison
Fireball Poison Prince
Fireball Wizard Poison
Fireball Wizard Poison
Fireball Poison
Night Witch
Mega Minion Fireball Wizard Poison Prince
Fireball Wizard Poison
Fireball Poison Prince Night Witch
Fireball Wizard Poison
Prince
Fireball Poison
Poison Fireball Wizard
Mega Minion
Fireball Poison Wizard
Fireball Wizard Poison Prince
Fireball Poison
Poison Fireball Wizard Night Witch
Mega Minion Fireball Wizard Guards Poison
Mega Minion Fireball Night Witch
Poison Fireball Wizard Night Witch
Fireball Poison
Prince
Fireball Wizard Poison
Fireball Guards Prince Night Witch
Fireball Poison Mega Minion Wizard
Fireball
Fireball Poison Mega Minion Wizard Prince
Fireball Wizard Poison
Fireball Poison
Mega Minion Prince
Fireball Guards Poison
Fireball Poison
Poison Fireball Prince

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