My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Golem Inferno Dragon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon Night Witch
Giant Snowball
Tombstone Clone Inferno Dragon Lumberjack Night Witch
Zap
Tombstone Clone Inferno Dragon Night Witch
Barbarian Barrel
Tombstone Clone Lumberjack Night Witch
The Log
Tombstone Clone Lumberjack
Earthquake
Tombstone Clone
Arrows
Tombstone Clone Night Witch
Royal Delivery
Clone Inferno Dragon Lumberjack Night Witch
Fireball
Tombstone Clone Inferno Dragon Lumberjack Night Witch
Poison
Tombstone Clone Night Witch
Lightning
Tombstone Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Clone Golem Inferno Dragon Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Clone Inferno Dragon Lumberjack Night Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Clone Inferno Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lumberjack Night Witch Mega Knight
Tombstone
Clone
Golem Night Witch Inferno Dragon Lumberjack
Golem
Arrows Clone Night Witch Lumberjack
Inferno Dragon
Mega Knight Clone
Lumberjack
Arrows Clone Golem Night Witch Mega Knight
Night Witch
Clone Golem Arrows Lumberjack Mega Knight
Mega Knight
Inferno Dragon Arrows Lumberjack Night Witch

Defense Synergies 1 7

Arrows
Mega Knight Tombstone Lumberjack
Tombstone
Arrows Inferno Dragon Lumberjack Night Witch
Clone
Golem
Inferno Dragon
Tombstone Mega Knight
Lumberjack
Arrows Tombstone
Night Witch
Tombstone Mega Knight
Mega Knight
Arrows Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Inferno Dragon Lumberjack Tombstone Night Witch Mega Knight
Lumberjack Mega Knight Tombstone Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Tombstone Mega Knight
Arrows Tombstone Lumberjack Mega Knight
Arrows Lumberjack Night Witch Mega Knight
Inferno Dragon Arrows Tombstone Night Witch
Arrows Mega Knight
Inferno Dragon Tombstone Lumberjack Night Witch
Lumberjack Night Witch Mega Knight
Arrows Tombstone Lumberjack Night Witch Mega Knight
Arrows Inferno Dragon Night Witch
Tombstone Lumberjack Night Witch Mega Knight
Mega Knight Arrows Tombstone Lumberjack Night Witch
Inferno Dragon Tombstone Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Tombstone Lumberjack Night Witch
Arrows Tombstone Mega Knight Lumberjack Night Witch
Arrows Tombstone Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Arrows Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tombstone
Arrows Inferno Dragon Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight
Lumberjack Mega Knight Night Witch
Tombstone Inferno Dragon Lumberjack Night Witch Mega Knight
Arrows
Tombstone Lumberjack Night Witch
Mega Knight Inferno Dragon Lumberjack
Mega Knight Tombstone Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone Lumberjack
Mega Knight Arrows
Mega Knight Tombstone Lumberjack Night Witch
Mega Knight
Tombstone Inferno Dragon Lumberjack Night Witch
Arrows Mega Knight Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Lumberjack Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Night Witch
Arrows Mega Knight
Arrows Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows Night Witch
Night Witch
Arrows Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Tombstone Night Witch
Arrows
Arrows
Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: