My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Graveyard
Giant Snowball
Baby Dragon Witch Night Witch Graveyard
Zap
Witch Night Witch Graveyard
Barbarian Barrel
Witch Night Witch Graveyard
The Log
Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Night Witch Graveyard
Royal Delivery
Baby Dragon Witch Night Witch Graveyard
Fireball
Baby Dragon Witch Night Witch
Poison
Witch Night Witch Graveyard
Lightning
Baby Dragon Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Baby Dragon Poison Night Witch Witch Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Baby Dragon Poison

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Baby Dragon Poison Witch Golem The Log Night Witch Graveyard
Baby Dragon
Tornado Golem Graveyard Poison Witch
Poison
Golem Graveyard Tornado Baby Dragon The Log Night Witch
Witch
Tornado Baby Dragon Golem Graveyard
Golem
Baby Dragon Poison Night Witch Tornado Witch The Log Graveyard
The Log
Tornado Poison Golem Graveyard
Night Witch
Golem Tornado Poison Graveyard
Graveyard
Baby Dragon Poison Tornado Witch Golem The Log Night Witch

Defense Synergies 0 9

Tornado
Baby Dragon Poison Witch The Log
Baby Dragon
Tornado Witch The Log
Poison
Tornado The Log
Witch
Tornado Baby Dragon The Log
Golem
The Log
Tornado Baby Dragon Poison Witch Night Witch
Night Witch
The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Witch The Log Night Witch
Tornado Witch Night Witch
Witch Night Witch
Tornado Poison The Log
Tornado The Log Baby Dragon Night Witch
Tornado Baby Dragon Poison Witch Night Witch
Baby Dragon Poison The Log
Witch Tornado Night Witch
Tornado Night Witch
Poison Witch Tornado Baby Dragon The Log Night Witch
Tornado Baby Dragon Poison Witch Night Witch
Night Witch Witch The Log
Tornado Baby Dragon Poison Witch The Log Night Witch
Tornado The Log
Tornado Poison Witch Night Witch
Tornado Baby Dragon Witch The Log Night Witch
Tornado Baby Dragon Poison Witch The Log
Tornado
Baby Dragon Poison Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Poison Baby Dragon The Log
Witch The Log
Tornado The Log Night Witch
Witch Night Witch
Poison Tornado Baby Dragon Witch
Witch Night Witch
Tornado Baby Dragon Poison Witch The Log
Witch
Witch
Tornado Poison The Log
Witch Night Witch
Baby Dragon Witch
Witch Tornado Baby Dragon Poison The Log Night Witch
Poison Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon The Log
Baby Dragon Poison The Log
Poison The Log
Poison Baby Dragon The Log
Poison Tornado Baby Dragon Witch
Tornado Baby Dragon Poison Witch The Log
Poison The Log Tornado Baby Dragon
Poison The Log Tornado
Tornado Poison Night Witch
Poison Tornado The Log
Poison Tornado Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison Witch The Log
Baby Dragon Poison The Log
Tornado Poison
Night Witch
Baby Dragon Poison The Log
Tornado Baby Dragon Poison Witch The Log
Baby Dragon Poison The Log Night Witch
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Baby Dragon Witch
Witch
Poison The Log Tornado Baby Dragon Witch
Tornado Baby Dragon Poison Witch The Log
Poison Tornado Baby Dragon The Log
Poison Tornado Baby Dragon Witch Night Witch
Poison Witch
Night Witch
Poison The Log Night Witch
Poison
Poison The Log
Witch Night Witch
Poison Tornado Baby Dragon Witch
The Log
Poison Baby Dragon
The Log Baby Dragon Poison
Tornado Poison
Tornado Baby Dragon Poison Witch The Log
Tornado Poison Witch
Poison Tornado Baby Dragon Witch The Log

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