My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Balloon
Zap
Bats Archers Balloon
Barbarian Barrel
Archers Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Wizard Balloon
Fireball
Archers Wizard Balloon
Poison
Bats Archers Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Mini P.E.K.K.A Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Mini P.E.K.K.A Golem
Zap
Balloon Bats Archers Mini P.E.K.K.A Golem The Log
Archers
Zap Mini P.E.K.K.A Balloon Golem
Mini P.E.K.K.A
Bats Zap Archers Wizard Golem The Log
Wizard
Mini P.E.K.K.A Balloon Golem
Balloon
Bats Zap Archers Wizard Golem The Log
Golem
Bats Zap Archers Mini P.E.K.K.A Wizard Balloon The Log
The Log
Zap Mini P.E.K.K.A Balloon Golem

Defense Synergies 2 9

Bats
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bats Archers The Log
Archers
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Bats Archers Wizard
Wizard
Mini P.E.K.K.A The Log
Balloon
Golem
The Log
Mini P.E.K.K.A Bats Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Bats Zap The Log
Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A Bats
Mini P.E.K.K.A The Log
The Log Bats Zap Archers
Bats Zap Archers Wizard
Zap The Log
Mini P.E.K.K.A
Archers Mini P.E.K.K.A
Bats Archers Zap Wizard The Log
Bats Zap Archers Wizard
Mini P.E.K.K.A Bats Zap Wizard The Log
Wizard Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Wizard Bats Mini P.E.K.K.A
Bats Zap Archers Wizard The Log
Zap Wizard The Log Bats Archers
Mini P.E.K.K.A
Wizard Bats Archers Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Zap Archers Mini P.E.K.K.A Wizard The Log
Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap The Log
Mini P.E.K.K.A
Wizard Bats Zap Archers
Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A
Zap Bats Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Wizard
Wizard Archers
Bats Zap Archers Mini P.E.K.K.A The Log
Bats Zap Archers Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Bats Zap
Archers Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Mini P.E.K.K.A
Zap Wizard The Log
Zap Archers Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Archers Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Bats Archers
Zap Archers Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Bats The Log
Bats Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: