My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Skeleton Barrel Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Balloon Miner
Giant Snowball
Goblins Skeleton Barrel Balloon Miner
Zap
Goblins Skeleton Barrel Firecracker Balloon
Barbarian Barrel
Goblins Knight Skeleton Barrel Firecracker
The Log
Goblins Skeleton Barrel Firecracker
Earthquake
Firecracker
Arrows
Goblins Skeleton Barrel Firecracker
Royal Delivery
Goblins Knight Skeleton Barrel Firecracker Balloon Miner
Fireball
Skeleton Barrel Firecracker Balloon
Poison
Skeleton Barrel Firecracker Balloon
Lightning
Knight Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Barbarian Barrel Knight Skeleton Barrel Firecracker Miner Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Barbarian Barrel Knight

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Firecracker Balloon Miner Goblins Knight Skeleton Barrel Barbarian Barrel
Knight
Skeleton Barrel Firecracker Balloon Zap Barbarian Barrel Miner
Skeleton Barrel
Knight Firecracker Miner Zap Balloon
Firecracker
Zap Knight Skeleton Barrel Miner Barbarian Barrel Balloon
Barbarian Barrel
Balloon Zap Knight Firecracker Miner
Balloon
Zap Knight Barbarian Barrel Miner Skeleton Barrel Firecracker
Miner
Goblins Zap Skeleton Barrel Firecracker Balloon Knight Barbarian Barrel

Defense Synergies 1 12

Goblins
Zap Knight Firecracker Barbarian Barrel
Zap
Goblins Knight Skeleton Barrel Firecracker Barbarian Barrel Miner
Knight
Firecracker Goblins Zap Barbarian Barrel
Skeleton Barrel
Zap
Firecracker
Knight Goblins Zap Barbarian Barrel
Barbarian Barrel
Goblins Zap Knight Firecracker Miner
Balloon
Miner
Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Firecracker Barbarian Barrel
Goblins Zap Knight Firecracker
Goblins Knight
Goblins Knight Firecracker
Firecracker Barbarian Barrel
Barbarian Barrel Goblins Zap Firecracker
Zap Firecracker
Zap Skeleton Barrel Barbarian Barrel
Goblins
Knight Goblins Firecracker Barbarian Barrel Miner
Goblins Zap Knight Firecracker Barbarian Barrel
Zap Firecracker
Zap Knight
Goblins Zap Firecracker Barbarian Barrel
Knight
Zap
Goblins Knight Firecracker
Goblins Zap Knight Firecracker Barbarian Barrel
Zap Barbarian Barrel Knight Firecracker
Goblins Knight Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Barbarian Barrel
Zap Knight Skeleton Barrel Firecracker Barbarian Barrel Miner
Goblins Zap Knight
Zap Knight Barbarian Barrel
Knight
Firecracker Zap Skeleton Barrel
Goblins Knight
Knight
Zap Goblins Knight Firecracker Barbarian Barrel
Knight
Zap
Knight
Firecracker
Goblins Zap Knight Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Barbarian Barrel
Firecracker Zap Skeleton Barrel Barbarian Barrel Miner
Skeleton Barrel Barbarian Barrel Miner
Knight Skeleton Barrel Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Zap Skeleton Barrel
Firecracker
Zap Skeleton Barrel Firecracker Barbarian Barrel
Miner Zap Skeleton Barrel Firecracker
Goblins
Firecracker Miner Zap Knight Skeleton Barrel Barbarian Barrel
Zap Firecracker
Knight Skeleton Barrel Firecracker Barbarian Barrel Miner
Skeleton Barrel Firecracker Barbarian Barrel
Zap Skeleton Barrel Firecracker Barbarian Barrel
Zap Skeleton Barrel Firecracker Barbarian Barrel
Skeleton Barrel Firecracker Barbarian Barrel
Barbarian Barrel
Zap Skeleton Barrel Firecracker Barbarian Barrel
Zap Skeleton Barrel Firecracker Barbarian Barrel Miner
Zap Skeleton Barrel Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Miner Zap Skeleton Barrel Barbarian Barrel
Zap Skeleton Barrel Miner
Miner Zap Skeleton Barrel Firecracker Barbarian Barrel
Zap Firecracker
Zap Skeleton Barrel Firecracker
Zap Miner
Zap Firecracker
Firecracker
Zap Skeleton Barrel Barbarian Barrel
Zap Firecracker
Barbarian Barrel
Miner Knight Firecracker
Zap Skeleton Barrel Firecracker
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Skeleton Barrel Firecracker Barbarian Barrel Miner

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