My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Goblins Minions Cannon Hog Rider
Zap
Fire Spirit Goblins Minions Cannon Inferno Tower
Barbarian Barrel
Fire Spirit Goblins Cannon Inferno Tower
The Log
Fire Spirit Goblins Cannon Hog Rider
Earthquake
Cannon Hog Rider Inferno Tower
Arrows
Fire Spirit Goblins Minions
Royal Delivery
Fire Spirit Goblins Minions Hog Rider
Fireball
Minions Cannon Hog Rider Inferno Tower
Poison
Minions Cannon Inferno Tower
Lightning
Cannon Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Minions Cannon Hog Rider Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Minions

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Goblins
Hog Rider Zap
Zap
Hog Rider Fire Spirit Goblins Minions
Minions
Hog Rider Zap
Cannon
Hog Rider
Fire Spirit Goblins Zap Minions Lightning
Inferno Tower
Lightning
Hog Rider

Defense Synergies 1 10

Fire Spirit
Zap Inferno Tower
Goblins
Zap Cannon Inferno Tower
Zap
Cannon Fire Spirit Goblins Minions Inferno Tower
Minions
Zap Cannon Inferno Tower
Cannon
Zap Goblins Minions Inferno Tower
Hog Rider
Inferno Tower
Fire Spirit Goblins Zap Minions Cannon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Cannon Inferno Tower
Inferno Tower Goblins Zap Minions Cannon
Cannon Inferno Tower Fire Spirit Goblins Minions Lightning
Cannon Inferno Tower Goblins Minions
Lightning
Fire Spirit Goblins Zap Minions Cannon
Minions Inferno Tower Lightning Fire Spirit Zap Cannon
Lightning Zap Cannon Inferno Tower
Cannon Inferno Tower Goblins Minions
Fire Spirit Goblins Cannon Inferno Tower
Goblins Minions Zap Cannon
Minions Inferno Tower Zap
Cannon Inferno Tower Fire Spirit Zap Minions Lightning
Fire Spirit Goblins Zap Minions Cannon
Inferno Tower Cannon
Inferno Tower Zap Cannon Lightning
Goblins Minions Cannon Inferno Tower
Fire Spirit Cannon Goblins Zap Minions
Zap Fire Spirit Minions Cannon
Cannon Inferno Tower
Fire Spirit Goblins Minions Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower
Zap Lightning
Goblins Zap Minions Inferno Tower Lightning
Lightning Zap Inferno Tower
Inferno Tower Cannon
Fire Spirit Zap Minions
Goblins Minions Inferno Tower Lightning
Inferno Tower
Zap Lightning Goblins Minions Inferno Tower
Inferno Tower Cannon
Minions Inferno Tower
Lightning Zap
Lightning Cannon Inferno Tower
Cannon
Inferno Tower Goblins Zap Minions Lightning
Minions Zap Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Goblins Minions
Lightning Zap
Lightning Fire Spirit Zap
Lightning Fire Spirit
Lightning Minions
Lightning Zap
Lightning Zap
Lightning
Lightning
Minions Lightning
Lightning Fire Spirit Zap
Lightning Fire Spirit Zap
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Fire Spirit
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Fire Spirit Zap
Zap Lightning Minions
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Fire Spirit Minions
Lightning Fire Spirit Zap
Lightning
Zap Lightning
Lightning Zap
Zap Minions Lightning
Zap Lightning
Lightning Zap

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