My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Goblins Cannon Inferno Dragon
Zap
Goblins Cannon Royal Giant Inferno Dragon
Barbarian Barrel
Goblins Cannon Elite Barbarians
The Log
Goblins Cannon Royal Giant Elite Barbarians
Earthquake
Cannon
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Inferno Dragon
Fireball
Cannon Elite Barbarians Inferno Dragon
Poison
Cannon
Lightning
Cannon Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Cannon Fireball Inferno Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Cannon

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Arrows Elite Barbarians Fireball Goblins Royal Giant
Arrows
Zap Royal Giant Elite Barbarians Fireball
Cannon
Royal Giant
Arrows Fireball Goblins Zap Elite Barbarians
Elite Barbarians
Zap Arrows Royal Giant Fireball
Fireball
Zap Arrows Royal Giant Elite Barbarians
Inferno Dragon

Defense Synergies 2 9

Goblins
Zap Cannon
Zap
Cannon Fireball Goblins Arrows Elite Barbarians Inferno Dragon
Arrows
Zap Cannon Fireball
Cannon
Zap Goblins Arrows Fireball Inferno Dragon
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Arrows Cannon
Inferno Dragon
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Elite Barbarians Inferno Dragon Goblins Zap Cannon
Cannon Goblins Elite Barbarians Inferno Dragon
Cannon Elite Barbarians Inferno Dragon Goblins
Arrows Elite Barbarians Fireball
Arrows Fireball Goblins Zap Cannon
Inferno Dragon Zap Arrows Cannon Fireball
Zap Arrows Cannon Fireball
Cannon Inferno Dragon Goblins Elite Barbarians
Elite Barbarians Goblins Cannon
Goblins Zap Arrows Cannon Fireball
Arrows Inferno Dragon Zap Fireball
Cannon Zap Elite Barbarians Fireball
Fireball Goblins Zap Arrows Cannon
Elite Barbarians Inferno Dragon Cannon
Zap Cannon Elite Barbarians Fireball Inferno Dragon
Goblins Arrows Cannon Elite Barbarians Fireball
Arrows Cannon Fireball Goblins Zap Elite Barbarians
Zap Arrows Cannon Fireball Inferno Dragon
Cannon Elite Barbarians Inferno Dragon
Goblins Arrows Cannon Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Fireball
Fireball Zap Arrows Elite Barbarians Inferno Dragon
Goblins Zap Elite Barbarians
Zap Elite Barbarians Fireball
Cannon Elite Barbarians Inferno Dragon
Arrows Fireball Zap
Goblins Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Zap Goblins Elite Barbarians Fireball Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Cannon Fireball
Cannon Fireball
Elite Barbarians Goblins Zap Fireball Inferno Dragon
Arrows Zap Cannon Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Goblins Elite Barbarians Fireball
Zap Arrows Fireball
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Inferno Dragon
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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