My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon X-Bow Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Wall Breakers X-Bow Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Lava Hound
Giant Snowball
Goblins Wall Breakers Electro Dragon Lava Hound
Zap
Goblins Wall Breakers X-Bow Lava Hound
Barbarian Barrel
Goblins Heal Spirit Wall Breakers X-Bow Royal Ghost
The Log
Goblins Heal Spirit Wall Breakers X-Bow
Earthquake
X-Bow
Arrows
Goblins Heal Spirit Wall Breakers Lava Hound
Royal Delivery
Goblins Heal Spirit Wall Breakers Electro Dragon Royal Ghost Lava Hound
Fireball
Wall Breakers Electro Dragon X-Bow Lava Hound
Poison
Electro Dragon X-Bow Lava Hound
Lightning
Electro Dragon X-Bow
Rocket
Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Giant Snowball Wall Breakers Royal Ghost Electro Dragon X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Goblins Giant Snowball Wall Breakers

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
X-Bow
Giant Snowball
X-Bow Wall Breakers Electro Dragon Royal Ghost Lava Hound
Heal Spirit
Electro Dragon
Wall Breakers
Giant Snowball Royal Ghost
Electro Dragon
Lava Hound Giant Snowball Heal Spirit
X-Bow
Giant Snowball Goblins
Royal Ghost
Giant Snowball Wall Breakers
Lava Hound
Electro Dragon Giant Snowball

Defense Synergies 0 6

Goblins
Giant Snowball Electro Dragon X-Bow
Giant Snowball
Goblins Electro Dragon X-Bow Royal Ghost
Heal Spirit
Wall Breakers
Electro Dragon
Goblins Giant Snowball
X-Bow
Goblins Giant Snowball
Royal Ghost
Giant Snowball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon X-Bow
Goblins Electro Dragon X-Bow
Goblins Giant Snowball Electro Dragon
Goblins Electro Dragon
X-Bow
Goblins Giant Snowball Electro Dragon X-Bow Royal Ghost
Giant Snowball Electro Dragon X-Bow
Electro Dragon X-Bow
Goblins X-Bow
Goblins Giant Snowball Royal Ghost
Goblins Giant Snowball Electro Dragon X-Bow Royal Ghost
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon X-Bow
Goblins Giant Snowball Electro Dragon X-Bow Royal Ghost
X-Bow
Giant Snowball X-Bow
Goblins Electro Dragon X-Bow
Goblins Giant Snowball Electro Dragon X-Bow Royal Ghost
Giant Snowball Electro Dragon Royal Ghost
Royal Ghost Goblins Giant Snowball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball X-Bow Royal Ghost
Giant Snowball Electro Dragon X-Bow Royal Ghost
Goblins Electro Dragon
X-Bow
Giant Snowball Electro Dragon
Goblins
Electro Dragon Goblins Giant Snowball X-Bow
Electro Dragon
Giant Snowball
Electro Dragon
Electro Dragon Goblins X-Bow
Giant Snowball Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon X-Bow Royal Ghost
Giant Snowball Electro Dragon X-Bow Royal Ghost
Electro Dragon X-Bow
Giant Snowball
Giant Snowball Electro Dragon
X-Bow Giant Snowball Electro Dragon
Giant Snowball Electro Dragon X-Bow
Goblins Giant Snowball Electro Dragon X-Bow
Electro Dragon X-Bow
Giant Snowball Electro Dragon
Giant Snowball
Electro Dragon X-Bow
Giant Snowball X-Bow
X-Bow Giant Snowball Electro Dragon
Electro Dragon X-Bow
Giant Snowball
Giant Snowball Electro Dragon X-Bow
Giant Snowball Electro Dragon X-Bow
X-Bow
Giant Snowball
X-Bow
Giant Snowball Electro Dragon X-Bow
Giant Snowball Electro Dragon
X-Bow Giant Snowball Electro Dragon Royal Ghost
Giant Snowball Electro Dragon X-Bow
X-Bow
Giant Snowball Electro Dragon X-Bow
Electro Dragon Giant Snowball
Giant Snowball
Giant Snowball Electro Dragon X-Bow
Giant Snowball Electro Dragon
Giant Snowball
Electro Dragon X-Bow
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball X-Bow Royal Ghost

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