My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Royal Ghost Fisherman Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon
Giant Snowball
Goblins Tombstone Fisherman Inferno Dragon Little Prince
Zap
Goblins Tombstone Fisherman Inferno Dragon Little Prince
Barbarian Barrel
Goblins Tesla Tombstone Royal Ghost Little Prince
The Log
Goblins Tombstone Fisherman Little Prince
Earthquake
Tesla Tombstone
Arrows
Goblins Tombstone Little Prince
Royal Delivery
Goblins Royal Ghost Fisherman Inferno Dragon Little Prince
Fireball
Tesla Tombstone Fisherman Inferno Dragon Little Prince
Poison
Tombstone Fisherman Little Prince
Lightning
Tesla Tombstone Fisherman Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Tombstone Royal Ghost Fisherman Little Prince Tesla Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Tombstone Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Tesla
Tombstone
The Log
Fisherman Little Prince
Royal Ghost
Fisherman Little Prince
Fisherman
The Log Royal Ghost
Inferno Dragon
Little Prince
The Log Royal Ghost

Defense Synergies 1 13

Goblins
Tesla Tombstone The Log Fisherman Little Prince
Tesla
The Log Goblins Inferno Dragon Little Prince
Tombstone
Goblins Inferno Dragon
The Log
Tesla Goblins Royal Ghost Fisherman Inferno Dragon Little Prince
Royal Ghost
The Log Little Prince
Fisherman
Goblins The Log
Inferno Dragon
Tesla Tombstone The Log
Little Prince
Goblins Tesla The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Tombstone The Log
Inferno Dragon Goblins Tesla Tombstone The Log Fisherman
Tesla Fisherman Goblins Tombstone Inferno Dragon
Tesla Inferno Dragon Goblins Tombstone Fisherman
Tombstone The Log
The Log Goblins Tesla Royal Ghost
Tesla Inferno Dragon Tombstone Little Prince
Tesla The Log
Tesla Inferno Dragon Goblins Tombstone Fisherman
Goblins Tesla Royal Ghost Fisherman Little Prince
Goblins Tesla Tombstone The Log Royal Ghost Fisherman
Tesla Inferno Dragon
Tesla Tombstone The Log
Goblins Tesla Tombstone The Log Royal Ghost
Inferno Dragon Tesla Tombstone
Tesla The Log Fisherman Inferno Dragon
Tesla Goblins Tombstone Fisherman
Tesla Tombstone Goblins The Log Royal Ghost Fisherman Little Prince
The Log Tesla Tombstone Royal Ghost Fisherman Inferno Dragon Little Prince
Tesla Fisherman Inferno Dragon
Royal Ghost Goblins Tesla The Log Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Tombstone Royal Ghost Fisherman
Tesla The Log Royal Ghost Fisherman Inferno Dragon
Tombstone Goblins The Log Fisherman
Tesla The Log Fisherman
Tesla Tombstone Fisherman Inferno Dragon
Tesla
Goblins Tesla Tombstone
Tesla Fisherman Inferno Dragon
Goblins Tombstone The Log Inferno Dragon
Tesla Tombstone Inferno Dragon
Inferno Dragon Tesla Tombstone
The Log
Tesla Tombstone
Tesla
Tesla Tombstone Goblins The Log Fisherman Inferno Dragon Little Prince
Tesla The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost Fisherman
The Log
The Log
The Log
The Log
The Log
The Log Fisherman
Goblins Fisherman
The Log Fisherman
The Log Fisherman
Fisherman
The Log Fisherman
The Log
The Log
Fisherman
The Log Fisherman
The Log Little Prince
The Log
The Log Fisherman
The Log
The Log Little Prince
Fisherman Inferno Dragon
The Log Royal Ghost Fisherman
The Log Fisherman
The Log Fisherman
Little Prince
The Log
The Log
Tombstone
The Log
The Log
The Log
The Log Royal Ghost Little Prince

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