My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Prince Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Graveyard Lava Hound
Giant Snowball
Goblins Witch Lumberjack Graveyard Lava Hound
Zap
Goblins Witch Prince Graveyard Lava Hound
Barbarian Barrel
Goblins Witch Lumberjack Graveyard
The Log
Goblins Mini P.E.K.K.A Witch Prince Lumberjack Graveyard
Earthquake
Witch Graveyard
Arrows
Goblins Witch Graveyard Lava Hound
Royal Delivery
Goblins Mini P.E.K.K.A Witch Prince Lumberjack Graveyard Lava Hound
Fireball
Witch Lumberjack Lava Hound
Poison
Witch Graveyard Lava Hound
Lightning
Mini P.E.K.K.A Witch Prince Lumberjack
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Mini P.E.K.K.A Lumberjack Witch Prince Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Giant Snowball Mini P.E.K.K.A Lumberjack

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Snowball
Graveyard Witch Prince Lumberjack Lava Hound
Mini P.E.K.K.A
Lumberjack Graveyard
Witch
Giant Snowball Prince Lumberjack Graveyard Lava Hound
Prince
Giant Snowball Witch Lumberjack Graveyard
Lumberjack
Giant Snowball Mini P.E.K.K.A Witch Prince Graveyard Lava Hound
Graveyard
Giant Snowball Mini P.E.K.K.A Witch Prince Lumberjack Lava Hound
Lava Hound
Giant Snowball Witch Lumberjack Graveyard

Defense Synergies 0 8

Goblins
Giant Snowball
Giant Snowball
Goblins Mini P.E.K.K.A Witch Prince Lumberjack
Mini P.E.K.K.A
Giant Snowball Witch
Witch
Giant Snowball Mini P.E.K.K.A Prince Lumberjack
Prince
Giant Snowball Witch
Lumberjack
Giant Snowball Witch
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Lumberjack Goblins Witch Prince
Mini P.E.K.K.A Witch Prince Lumberjack Goblins Giant Snowball
Mini P.E.K.K.A Witch Prince Lumberjack Goblins
Mini P.E.K.K.A Prince Lumberjack
Goblins Giant Snowball Lumberjack
Giant Snowball Witch
Mini P.E.K.K.A Witch Goblins Prince Lumberjack
Goblins Giant Snowball Mini P.E.K.K.A Prince Lumberjack
Goblins Witch Giant Snowball Lumberjack
Giant Snowball Witch
Mini P.E.K.K.A Prince Lumberjack Giant Snowball Witch
Goblins Giant Snowball Mini P.E.K.K.A Witch Prince Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Giant Snowball Mini P.E.K.K.A Prince Lumberjack
Goblins Mini P.E.K.K.A Witch Prince Lumberjack
Goblins Giant Snowball Witch Prince Lumberjack
Giant Snowball Witch Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Goblins Giant Snowball Mini P.E.K.K.A Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Goblins Giant Snowball Witch Prince
Giant Snowball Mini P.E.K.K.A Prince Lumberjack
Lumberjack Goblins Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Witch Prince Lumberjack
Giant Snowball Witch
Mini P.E.K.K.A Prince Goblins Witch Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Goblins Giant Snowball Mini P.E.K.K.A Witch Prince
Witch
Mini P.E.K.K.A Witch Prince Lumberjack
Giant Snowball Prince
Mini P.E.K.K.A Prince Witch Lumberjack
Witch
Witch Goblins Mini P.E.K.K.A Prince Lumberjack
Giant Snowball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Prince
Giant Snowball
Giant Snowball Witch
Witch
Giant Snowball
Giant Snowball
Goblins Giant Snowball Mini P.E.K.K.A Prince Lumberjack
Prince
Giant Snowball
Giant Snowball
Giant Snowball Prince
Giant Snowball Witch
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Prince
Giant Snowball Witch
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Witch
Witch
Giant Snowball Witch
Giant Snowball Witch Prince
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Witch Prince
Giant Snowball Witch
Mini P.E.K.K.A Prince Lumberjack
Giant Snowball
Giant Snowball
Prince
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Prince

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