My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblins Goblin Gang Baby Dragon Witch Ram Rider
Zap
Goblins Goblin Gang Witch Ram Rider
Barbarian Barrel
Goblins Knight Goblin Gang Witch
The Log
Goblins Goblin Gang Witch Ram Rider
Earthquake
Goblin Gang Witch
Arrows
Goblins Goblin Gang Witch
Royal Delivery
Goblins Knight Goblin Gang Baby Dragon Witch Ram Rider
Fireball
Goblin Gang Baby Dragon Witch Ram Rider
Poison
Goblin Gang Witch
Lightning
Knight Baby Dragon Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Goblin Gang Earthquake Tornado Baby Dragon Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Goblin Gang Earthquake

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Knight
Goblin Gang Baby Dragon Earthquake Witch Ram Rider
Goblin Gang
Knight Baby Dragon
Earthquake
Knight Tornado Ram Rider
Tornado
Baby Dragon Earthquake Witch Ram Rider
Baby Dragon
Knight Tornado Goblins Goblin Gang Witch Ram Rider
Witch
Knight Tornado Baby Dragon Ram Rider
Ram Rider
Knight Earthquake Tornado Baby Dragon Witch

Defense Synergies 1 10

Goblins
Knight
Knight
Goblin Gang Goblins Earthquake Tornado Baby Dragon Witch
Goblin Gang
Knight
Earthquake
Knight Tornado
Tornado
Knight Earthquake Baby Dragon Witch Ram Rider
Baby Dragon
Knight Tornado Witch
Witch
Knight Tornado Baby Dragon
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Baby Dragon Ram Rider
Goblins Knight Goblin Gang Witch Ram Rider
Goblin Gang Tornado Witch Ram Rider Goblins Knight
Witch Goblins Knight Goblin Gang Ram Rider
Earthquake Tornado
Goblin Gang Tornado Goblins Earthquake Baby Dragon
Tornado Ram Rider Goblin Gang Baby Dragon Witch
Earthquake Baby Dragon Ram Rider
Witch Goblins Goblin Gang Tornado
Knight Goblin Gang Tornado Goblins
Goblins Goblin Gang Witch Knight Earthquake Tornado Baby Dragon Ram Rider
Goblin Gang Tornado Baby Dragon Witch Ram Rider
Knight Goblin Gang Earthquake Witch Ram Rider
Goblins Goblin Gang Earthquake Tornado Baby Dragon Witch
Knight Goblin Gang Ram Rider
Tornado Goblin Gang Ram Rider
Goblins Knight Goblin Gang Tornado Witch
Goblins Knight Goblin Gang Tornado Baby Dragon Witch Ram Rider
Earthquake Tornado Baby Dragon Witch Knight Ram Rider
Tornado Ram Rider
Goblin Gang Goblins Knight Earthquake Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Witch
Knight Goblin Gang Baby Dragon
Goblin Gang Goblins Knight Witch Ram Rider
Goblin Gang Knight Tornado Ram Rider
Knight Goblin Gang Witch Ram Rider
Goblin Gang Tornado Baby Dragon Witch Ram Rider
Goblin Gang Goblins Knight Witch Ram Rider
Knight
Goblins Knight Tornado Baby Dragon Witch
Witch Goblin Gang
Knight Witch
Tornado
Knight Goblin Gang Witch Ram Rider
Baby Dragon Witch
Goblin Gang Witch Goblins Knight Tornado Baby Dragon
Earthquake Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Baby Dragon
Tornado Baby Dragon Ram Rider
Earthquake Baby Dragon
Earthquake Knight
Earthquake Baby Dragon
Tornado Baby Dragon Witch Ram Rider
Earthquake Tornado Baby Dragon Witch
Earthquake Tornado Baby Dragon Ram Rider
Tornado Ram Rider
Goblins Goblin Gang Tornado
Knight Earthquake Tornado Ram Rider
Tornado Baby Dragon
Earthquake Knight Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Witch
Earthquake Baby Dragon
Earthquake Tornado
Earthquake Baby Dragon
Earthquake Tornado Baby Dragon Witch
Earthquake Baby Dragon
Tornado
Tornado
Earthquake Baby Dragon
Earthquake Tornado Baby Dragon Witch
Witch
Earthquake Tornado Baby Dragon Witch Ram Rider
Tornado Baby Dragon Witch Ram Rider
Tornado Baby Dragon
Tornado Baby Dragon Witch
Witch
Earthquake
Earthquake
Earthquake Goblin Gang Witch
Tornado Baby Dragon Witch Ram Rider
Knight Goblin Gang Baby Dragon
Earthquake Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon Witch
Tornado Witch
Tornado Baby Dragon Witch

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