My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Hog Rider Baby Dragon
Zap
Goblins Archers Mortar
Barbarian Barrel
Goblins Archers Knight Mortar
The Log
Goblins Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Hog Rider Baby Dragon
Fireball
Archers Mortar Hog Rider Baby Dragon
Poison
Archers Mortar
Lightning
Knight Mortar Baby Dragon
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Tornado Mortar Fireball Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Tornado

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Baby Dragon
Archers
Knight Goblins Mortar Hog Rider Baby Dragon
Knight
Archers Mortar Hog Rider Baby Dragon Fireball
Mortar
Knight Archers Fireball Hog Rider Tornado Baby Dragon
Fireball
Hog Rider Tornado Knight Mortar Baby Dragon
Hog Rider
Goblins Knight Fireball Archers Mortar Tornado Baby Dragon
Tornado
Fireball Baby Dragon Mortar Hog Rider
Baby Dragon
Knight Tornado Goblins Archers Mortar Fireball Hog Rider

Defense Synergies 2 14

Goblins
Archers Knight Mortar
Archers
Knight Goblins Mortar Tornado Baby Dragon
Knight
Archers Goblins Mortar Fireball Tornado Baby Dragon
Mortar
Goblins Archers Knight Fireball Tornado Baby Dragon
Fireball
Tornado Knight Mortar
Hog Rider
Tornado
Fireball Archers Knight Mortar Baby Dragon
Baby Dragon
Archers Knight Mortar Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Baby Dragon
Goblins Knight Mortar
Mortar Tornado Goblins Archers Knight
Goblins Knight Mortar
Fireball Tornado
Fireball Tornado Goblins Archers Baby Dragon
Tornado Archers Mortar Fireball Baby Dragon
Fireball Baby Dragon
Goblins Mortar Tornado
Knight Tornado Goblins Archers
Goblins Archers Knight Fireball Tornado Baby Dragon
Archers Fireball Tornado Baby Dragon
Mortar Knight Fireball
Fireball Goblins Mortar Tornado Baby Dragon
Knight Mortar
Tornado Mortar Fireball
Goblins Knight Mortar Fireball Tornado
Mortar Fireball Goblins Archers Knight Tornado Baby Dragon
Mortar Tornado Baby Dragon Archers Knight Fireball
Mortar Tornado
Goblins Archers Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Fireball
Fireball Archers Knight Mortar Baby Dragon
Goblins Knight
Knight Fireball Tornado
Knight
Fireball Archers Tornado Baby Dragon
Goblins Archers Knight Fireball
Knight
Goblins Knight Mortar Fireball Tornado Baby Dragon
Knight
Fireball Tornado
Knight Fireball
Archers Fireball Baby Dragon
Goblins Archers Knight Mortar Fireball Tornado Baby Dragon
Archers Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Baby Dragon
Mortar Fireball Tornado Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Mortar Baby Dragon
Fireball Tornado Baby Dragon
Archers Mortar Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Mortar Tornado
Goblins Fireball Tornado
Knight Mortar Fireball Tornado
Fireball Archers Tornado Baby Dragon
Knight Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Tornado
Archers Mortar Fireball Baby Dragon
Mortar Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Mortar Fireball Baby Dragon
Tornado Mortar Fireball Baby Dragon
Mortar Fireball Tornado Baby Dragon
Fireball Mortar Tornado Baby Dragon
Fireball Mortar Tornado Baby Dragon
Archers Fireball Tornado Baby Dragon
Fireball
Fireball
Mortar Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers Tornado Baby Dragon
Fireball
Fireball Knight Baby Dragon
Mortar Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Mortar Fireball Tornado Baby Dragon

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