My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblins Cannon Goblin Gang Witch
Zap
Goblins Cannon Goblin Gang Witch
Barbarian Barrel
Goblins Knight Cannon Goblin Gang Witch
The Log
Goblins Cannon Goblin Gang Witch
Earthquake
Cannon Goblin Gang Witch
Arrows
Goblins Goblin Gang Witch
Royal Delivery
Goblins Knight Goblin Gang Witch
Fireball
Cannon Goblin Gang Witch
Poison
Cannon Goblin Gang Witch
Lightning
Knight Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Knight Cannon Goblin Gang Fireball Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Knight Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Goblin Gang Fireball Barbarian Barrel Witch
Cannon
Goblin Gang
Knight
Fireball
Knight Golden Knight
Barbarian Barrel
Knight
Witch
Knight
Golden Knight
Fireball

Defense Synergies 3 13

Goblins
Knight Cannon Barbarian Barrel
Knight
Cannon Goblin Gang Goblins Fireball Barbarian Barrel Witch
Cannon
Knight Goblins Goblin Gang Fireball Barbarian Barrel Witch
Goblin Gang
Knight Cannon Barbarian Barrel
Fireball
Barbarian Barrel Knight Cannon Golden Knight
Barbarian Barrel
Fireball Goblins Knight Cannon Goblin Gang Witch
Witch
Knight Cannon Barbarian Barrel
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Barbarian Barrel Golden Knight
Goblins Knight Cannon Goblin Gang Witch
Cannon Goblin Gang Witch Goblins Knight
Cannon Witch Goblins Knight Goblin Gang
Fireball Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Goblins Cannon
Cannon Goblin Gang Fireball Witch
Cannon Fireball Barbarian Barrel Golden Knight
Cannon Witch Goblins Goblin Gang
Knight Goblin Gang Goblins Cannon Barbarian Barrel
Goblins Goblin Gang Witch Knight Cannon Fireball Barbarian Barrel
Goblin Gang Fireball Witch
Cannon Knight Goblin Gang Fireball Witch
Fireball Goblins Cannon Goblin Gang Barbarian Barrel Witch Golden Knight
Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball
Goblins Knight Cannon Goblin Gang Fireball Witch
Cannon Fireball Goblins Knight Goblin Gang Barbarian Barrel Witch Golden Knight
Barbarian Barrel Witch Knight Cannon Fireball
Cannon
Goblin Gang Goblins Knight Cannon Fireball Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Fireball Barbarian Barrel Witch
Fireball Knight Goblin Gang Barbarian Barrel
Goblin Gang Goblins Knight Witch Golden Knight
Goblin Gang Knight Fireball Barbarian Barrel
Knight Cannon Goblin Gang Witch
Fireball Goblin Gang Witch
Goblin Gang Goblins Knight Fireball Witch
Knight
Goblins Knight Fireball Barbarian Barrel Witch
Witch Cannon Goblin Gang
Knight Witch Golden Knight
Fireball
Knight Cannon Goblin Gang Fireball Witch Golden Knight
Cannon Fireball Witch
Goblin Gang Witch Goblins Knight Fireball Barbarian Barrel Golden Knight
Cannon Fireball Barbarian Barrel Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel Golden Knight
Fireball Barbarian Barrel Golden Knight
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Witch
Witch
Fireball Barbarian Barrel
Fireball Golden Knight
Goblins Goblin Gang Fireball
Knight Fireball Barbarian Barrel Golden Knight
Fireball
Knight Fireball Barbarian Barrel Golden Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch Golden Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch Golden Knight
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Witch
Fireball Barbarian Barrel Witch Golden Knight
Fireball Witch Golden Knight
Fireball Barbarian Barrel Golden Knight
Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Fireball Knight Goblin Gang
Fireball
Fireball
Goblin Gang Fireball Witch Golden Knight
Fireball Witch
Fireball Barbarian Barrel Witch Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: