My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Flying Machine Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Ice Golem Flying Machine Hog Rider Barbarian Barrel Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Goblins Royal Recruits Flying Machine Hog Rider Baby Dragon
Zap
Goblins Flying Machine
Barbarian Barrel
Goblins Royal Recruits Magic Archer
The Log
Goblins Royal Recruits Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Royal Recruits Flying Machine
Royal Delivery
Goblins Royal Recruits Flying Machine Hog Rider Baby Dragon Magic Archer
Fireball
Flying Machine Hog Rider Baby Dragon Magic Archer
Poison
Royal Recruits Flying Machine Magic Archer
Lightning
Ice Golem Baby Dragon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Barbarian Barrel Flying Machine Hog Rider Baby Dragon Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Barbarian Barrel Flying Machine

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem Baby Dragon
Royal Recruits
Ice Golem Flying Machine Hog Rider Barbarian Barrel Magic Archer
Ice Golem
Hog Rider Goblins Royal Recruits Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Flying Machine
Royal Recruits Ice Golem Hog Rider Barbarian Barrel Baby Dragon
Hog Rider
Goblins Ice Golem Royal Recruits Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel
Royal Recruits Ice Golem Flying Machine Hog Rider Baby Dragon
Baby Dragon
Goblins Ice Golem Flying Machine Hog Rider Barbarian Barrel
Magic Archer
Royal Recruits Ice Golem Hog Rider

Defense Synergies 0 12

Goblins
Ice Golem Flying Machine Barbarian Barrel Magic Archer
Royal Recruits
Ice Golem
Goblins Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Flying Machine
Goblins Ice Golem Barbarian Barrel Baby Dragon
Hog Rider
Barbarian Barrel
Goblins Ice Golem Flying Machine Baby Dragon Magic Archer
Baby Dragon
Ice Golem Flying Machine Barbarian Barrel
Magic Archer
Goblins Ice Golem Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Goblins Royal Recruits Flying Machine
Goblins Royal Recruits
Royal Recruits Goblins
Royal Recruits Barbarian Barrel
Barbarian Barrel Goblins Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer
Royal Recruits Ice Golem Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Goblins Royal Recruits
Goblins Royal Recruits Ice Golem Barbarian Barrel
Goblins Royal Recruits Ice Golem Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer
Royal Recruits Flying Machine
Goblins Royal Recruits Barbarian Barrel Baby Dragon Magic Archer
Royal Recruits
Royal Recruits
Goblins Royal Recruits
Goblins Royal Recruits Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Royal Recruits Ice Golem Flying Machine Magic Archer
Royal Recruits
Royal Recruits Goblins Flying Machine Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Ice Golem Barbarian Barrel
Ice Golem Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Royal Recruits Goblins Ice Golem
Royal Recruits Ice Golem Barbarian Barrel
Royal Recruits
Ice Golem Flying Machine Baby Dragon Magic Archer
Royal Recruits Goblins Ice Golem Flying Machine
Royal Recruits
Royal Recruits Goblins Ice Golem Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Royal Recruits
Royal Recruits Flying Machine
Royal Recruits
Royal Recruits Ice Golem
Royal Recruits Flying Machine Baby Dragon Magic Archer
Royal Recruits Goblins Ice Golem Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Royal Recruits Ice Golem Flying Machine Barbarian Barrel Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Ice Golem Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Royal Recruits Ice Golem Flying Machine Barbarian Barrel
Barbarian Barrel Baby Dragon Magic Archer
Ice Golem Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer
Ice Golem Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Flying Machine
Goblins
Royal Recruits Flying Machine Barbarian Barrel Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Ice Golem Barbarian Barrel Baby Dragon Magic Archer
Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Ice Golem Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Magic Archer Royal Recruits Flying Machine Barbarian Barrel Baby Dragon
Barbarian Barrel
Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Magic Archer
Royal Recruits Flying Machine Barbarian Barrel Baby Dragon
Ice Golem Barbarian Barrel Baby Dragon Magic Archer
Flying Machine Barbarian Barrel Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Ice Golem Flying Machine Baby Dragon Magic Archer
Flying Machine
Magic Archer
Magic Archer
Magic Archer
Royal Recruits Flying Machine Barbarian Barrel Magic Archer
Flying Machine Baby Dragon Magic Archer
Barbarian Barrel
Flying Machine Baby Dragon Magic Archer
Ice Golem Flying Machine Baby Dragon Magic Archer
Royal Recruits Flying Machine
Royal Recruits Flying Machine Baby Dragon Magic Archer
Flying Machine Magic Archer
Royal Recruits Flying Machine Barbarian Barrel Baby Dragon Magic Archer

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