My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Bowler P.E.K.K.A Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Goblins Goblin Hut Miner
Zap
Goblins Goblin Hut
Barbarian Barrel
Goblins Goblin Hut
The Log
Goblins Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Goblin Hut Bowler P.E.K.K.A Miner
Fireball
Goblin Hut Bowler
Poison
Goblin Hut
Lightning
Goblin Hut Bowler
Rocket
Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A Electro Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Miner Golden Knight Goblin Hut Bowler P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Giant Snowball Miner Golden Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Giant Snowball
P.E.K.K.A Goblin Hut Bowler Miner
Goblin Hut
Giant Snowball Bowler Miner Golden Knight
Bowler
Giant Snowball Goblin Hut Miner
P.E.K.K.A
Giant Snowball
Electro Giant
Golden Knight
Miner
Goblins Giant Snowball Goblin Hut Bowler Golden Knight
Golden Knight
Electro Giant Goblin Hut Miner

Defense Synergies 0 8

Goblins
Giant Snowball
Giant Snowball
Goblins Goblin Hut Bowler P.E.K.K.A Miner Golden Knight
Goblin Hut
Giant Snowball Bowler
Bowler
Giant Snowball Goblin Hut
P.E.K.K.A
Giant Snowball
Electro Giant
Golden Knight
Miner
Giant Snowball
Golden Knight
Giant Snowball Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Hut Golden Knight
P.E.K.K.A Goblins Goblin Hut
Goblin Hut Bowler P.E.K.K.A Goblins Giant Snowball
Goblin Hut P.E.K.K.A Goblins Bowler
Bowler P.E.K.K.A
Bowler Goblins Giant Snowball
Giant Snowball Goblin Hut
Bowler P.E.K.K.A Electro Giant Golden Knight
P.E.K.K.A Goblins Goblin Hut
Goblins Giant Snowball Bowler Miner
Goblins Giant Snowball Goblin Hut Bowler Electro Giant
Giant Snowball Goblin Hut
Goblin Hut Bowler P.E.K.K.A Giant Snowball
Bowler Goblins Giant Snowball Goblin Hut P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Hut
Giant Snowball Goblin Hut Bowler P.E.K.K.A Electro Giant
Goblins Goblin Hut Bowler P.E.K.K.A
Goblins Giant Snowball Goblin Hut Bowler Golden Knight
Giant Snowball Goblin Hut Bowler
P.E.K.K.A Goblin Hut
Bowler Goblins Giant Snowball P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Goblin Hut Bowler P.E.K.K.A Electro Giant
Giant Snowball Bowler Miner
P.E.K.K.A Goblins Goblin Hut Bowler Golden Knight
Bowler P.E.K.K.A
P.E.K.K.A Goblin Hut Bowler
Electro Giant Giant Snowball Goblin Hut
P.E.K.K.A Goblins Goblin Hut Bowler
P.E.K.K.A
P.E.K.K.A Goblins Giant Snowball Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Bowler Golden Knight
P.E.K.K.A Giant Snowball Bowler Electro Giant
Bowler P.E.K.K.A Golden Knight
Bowler Electro Giant
Goblin Hut Electro Giant Goblins Bowler P.E.K.K.A Golden Knight
Bowler Giant Snowball Goblin Hut P.E.K.K.A Electro Giant Golden Knight
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Giant Snowball Bowler Miner Golden Knight
Goblin Hut Miner
Giant Snowball Bowler
Electro Giant Giant Snowball
Bowler
Giant Snowball Bowler
Miner Giant Snowball Golden Knight
Goblins Giant Snowball Bowler
Miner Bowler Golden Knight
Giant Snowball
Giant Snowball Goblin Hut Bowler Miner Golden Knight
Giant Snowball Goblin Hut
Giant Snowball Goblin Hut Bowler Golden Knight
Goblin Hut Bowler
Giant Snowball
Giant Snowball Bowler
Giant Snowball Bowler Electro Giant Miner Golden Knight
Bowler
Giant Snowball
Bowler
Giant Snowball
Giant Snowball Electro Giant Bowler
Miner Giant Snowball Bowler Golden Knight
Giant Snowball Bowler Miner Golden Knight
Miner Golden Knight
Giant Snowball Electro Giant
Giant Snowball Goblin Hut Electro Giant
Giant Snowball Bowler
Giant Snowball Miner
Giant Snowball
P.E.K.K.A
Giant Snowball Bowler
Goblin Hut
Giant Snowball
Miner Bowler
Giant Snowball Bowler
Giant Snowball Electro Giant
P.E.K.K.A
Electro Giant Giant Snowball Bowler Golden Knight
Giant Snowball
Giant Snowball Bowler Electro Giant Miner Golden Knight

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